Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from A3 to B4 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to B6, and right after that our hero's pawn takes E5, leaving E4 behind.
Rat answers by moving the pawn from G4 to G3. A clean strike: our hero's pawn topples the pawn on G3.
With dungeon cunning, Rat brings the pawn to A4. From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat's knight advances from B6 to D7. our hero advances the pawn from E5 to E6, while rat sets the knight on B6, watching every square.
Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the king to F8; then our hero's pawn takes D4, leaving D2 behind.
Rat answers by moving the knight from B6 to D5, and right after that our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the knight to C3.
With a steady hand, our hero brings the king to D2. Rat advances to A2 and claims our pawn.
our hero advances the king from D2 to C2, and rat sets the king on G8, watching every square. A clean strike: our hero's pawn topples the pawn on C5.
From the dark, Rat pushes the king to F8, and right after that our hero's king takes B2, leaving C2 behind. Rat answers by moving the knight from A2 to B4.
A clean strike: our hero's pawn topples the knight on B4.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to H4, and rat's pawn advances from G5 to G4.
our hero advances the pawn from B4 to B5. Rat advances to B5 and claims our pawn.
From C4 to B5, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to G8; then our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the pawn from C7 to C6.
From B5 to C6, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to C7, while rat's king advances from F8 to G8.
our hero advances the pawn from H5 to H6. Rat's pawn reaches A3 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on A3.
From the dark, Rat pushes the king to H7. Promotion: on C8, our hero turns a pawn into a queen.
Rat moves the king from H7 to H6 and topples our hero's pawn.
Check: our hero tightens the net by bringing the queen to H8.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the queen to H4, and rat's king advances from G6 to G7.
By taking the pawn on G4, our hero drives Rat into check.
Rat sets the king on H8, watching every square. Check: our hero tightens the net by bringing the queen to H4.
From the dark, Rat pushes the king to G7. By taking the pawn on E7, our hero drives Rat into check.
Rat answers by moving the king from G7 to H8. From F6, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to E7, while rat's king advances from G8 to H7.
Promotion: on E8, our hero turns a pawn into a queen.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 17 s
- Moves
- 59
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 43% of the games on this floor.