Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's king lands on A3 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the knight to B4. From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat captures the pawn on C2 and puts our hero in check.
our hero slides the king across the board, from E1 to D2. Rat advances to A3 and claims our pawn.
With a steady hand, our hero brings the king to C3, and rat's pawn advances from E7 to E6. our hero advances the king from C3 to B3, while rat sets the pawn on G5, watching every square.
From B3 to A3, our hero's king swallows Rat's knight.
From the dark, Rat pushes the king to E7; then our hero's king takes B2, leaving A3 behind. Rat answers by moving the pawn from C7 to C6, and right after that our hero slides the pawn across the board, from E2 to E3.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to D4, while rat's king advances from E8 to D8.
From D4 to C5, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on G4, watching every square; then without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes A3, leaving A2 behind.
Rat answers by moving the king from E8 to D8; then our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to E5, and rat's king advances from E7 to F7. our hero advances the pawn from H2 to H4, while rat sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to E8; then our hero's pawn takes H6, leaving H5 behind.
Rat answers by moving the king from E8 to E7, and right after that our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the pawn to D5.
Promotion: on H8, our hero turns a pawn into a queen.
Rat's king advances from E7 to D7. our hero advances the queen from H8 to H4, and rat sets the king on E8, watching every square.
A clean strike: our hero's queen topples the pawn on G4.
From the dark, Rat pushes the king to F8. From G4 to A4, our hero's queen swallows Rat's pawn.
Rat answers by moving the king from F8 to G7. A clean strike: our hero's queen topples the pawn on C6.
With dungeon cunning, Rat brings the king to F8. From C6 to E6, our hero's queen swallows Rat's pawn.
Rat's pawn advances from D5 to D4. our hero advances the queen from E6 to D5, while rat sets the king on E7, watching every square.
From D5 to D4, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the king to F8. From D8, our hero's queen forces Rat to defend.
Rat answers by moving the king from F8 to G7. Check: our hero tightens the net by bringing the queen to D7.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the pawn to C6, while rat's king advances from H6 to H5.
our hero advances the pawn from C6 to C7, and rat sets the king on G6, watching every square. Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to H6, and right after that our hero's queen takes F7, leaving D7 behind. Rat answers by moving the king from H6 to G5.
From F4, our hero's pawn forces Rat to defend.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the queen to G8, and rat's king advances from H6 to H5.
our hero gives check with the pawn on G4.
Rat sets the king on H4, watching every square. From H8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G3; then our hero's queen takes C1, leaving C8 behind. Rat answers by moving the king from G3 to F3, and right after that our hero slides the pawn across the board, from E5 to E6.
With dungeon cunning, Rat brings the king to G2. With a steady hand, our hero brings the pawn to E7, while rat's king advances from G2 to F3.
Promotion: on E8, our hero turns a pawn into a queen.
Rat sets the king on F2, watching every square; then without hurry or fear, our hero places the queen on F8. From the dark, Rat pushes the king to E2, and right after that our hero's king takes C3, leaving B2 behind.
Rat answers by moving the king from E2 to F3; then our hero slides the king across the board, from C3 to B2. With dungeon cunning, Rat brings the king to G2.
our hero gives check with the queen on H1.
Rat's king advances from G2 to G3. our hero advances the pawn from F4 to F5. Rat advances to G4 and claims our pawn.
Without hurry or fear, our hero places the pawn on F6. From the dark, Rat pushes the king to G3; then our hero's pawn takes F7, leaving F6 behind.
Rat answers by moving the king from G3 to F2, and right after that our hero slides the queen across the board, from F8 to B8. With dungeon cunning, Rat brings the king to E2.
Promotion: on F8, our hero turns a pawn into a queen.
Rat's king advances from E2 to D3. our hero gives check with the queen on F1.
Rat sets the king on D4, watching every square; then without hurry or fear, our hero places the pawn on A4.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 10 s
- Moves
- 101
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 10 / 3
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 82% of the games on this floor.