Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the king leaps from F2 to G3 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero advances the pawn from F2 to F3, while rat sets the pawn on A2, watching every square. Without hurry or fear, our hero places the bishop on B2.

From the dark, Rat pushes the knight to B6. A clean strike: our hero's pawn topples the pawn on G4.

Rat answers by moving the knight from B6 to A4, and right after that our hero slides the bishop across the board, from B2 to A1. With dungeon cunning, Rat brings the pawn to E6.

With a steady hand, our hero brings the pawn to D4, while rat's king advances from E8 to E7. From D4 to C5, our hero's pawn swallows Rat's pawn.

Rat moves the knight from A4 to C5 and topples our hero's pawn.

Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to D6, and right after that our hero's pawn takes E4, leaving E2 behind.

Rat moves the knight from C5 to E4 and topples our hero's pawn.

our hero slides the pawn across the board, from G2 to G3, while with dungeon cunning, Rat brings the king to C5. With a steady hand, our hero brings the pawn to G5, and rat's pawn advances from A5 to A4.

our hero advances the pawn from G3 to G4, while rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the king on E2.

Check from Rat: the knight plants itself on G3.

our hero's king takes F2, leaving E2 behind. Rat answers by moving the pawn from A4 to A3. From F2 to G3, our hero's king swallows Rat's knight.

With dungeon cunning, Rat brings the king to B4. With a steady hand, our hero brings the king to F3, while rat's pawn advances from C6 to C5.

our hero advances the king from F3 to E4. Rat moves the king from B4 to C4 and topples our hero's pawn.

A clean strike: our hero's king topples the pawn on E5.

From the dark, Rat pushes the pawn to C6, and right after that our hero's king takes E4, leaving E5 behind. Rat answers by moving the king from C4 to B5; then our hero slides the king across the board, from E4 to D3.

Rat gives check with the pawn on C4.

With a steady hand, our hero brings the king to C3, and rat's king advances from B5 to C5. our hero advances the king from C3 to C2, while rat sets the king on B4, watching every square.

Without hurry or fear, our hero places the king on C1. From the dark, Rat pushes the pawn to C5; then our hero's king takes C2, leaving C1 behind.

Rat answers by moving the king from B4 to B5, and right after that our hero slides the king across the board, from C2 to C3. With dungeon cunning, Rat brings the king to C6.

A clean strike: our hero's king topples the pawn on C4.

Rat's king advances from C6 to B6. our hero advances the king from C4 to D5, and rat sets the king on B5, watching every square.

Without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to B4, and right after that our hero's king takes D5, leaving D6 behind.

Rat answers by moving the king from B4 to B5; then our hero slides the king across the board, from D5 to D6. With dungeon cunning, Rat brings the king to C4.

With a steady hand, our hero brings the king to C6, and rat's king advances from C4 to B4. our hero advances the king from C6 to D5, while rat sets the king on B5, watching every square.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 51 s
Moves
62
How it ended
draw
Captures (hero / opponent)
5 / 3
Material captured (hero / opponent)
7 / 3
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (62 moves) lasted longer than 48% of the games on this floor.

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