Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero answers with fury: the pawn leaps from G2 to F3 and captures the enemy bishop.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on C3.

With dungeon cunning, Slug brings the king to F8. our hero captures the enemy pawn: the pawn leaps from C2 to B3.

Slug's bishop advances from E4 to F3. our hero claims the enemy bishop by landing on F3.

Slug's pawn falls on F3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from E2 to F3.

From the dark, Slug pushes the pawn to B4. our hero claims the enemy pawn by landing on B4.

Slug's pawn falls on B4 and tears the pawn from our hero.

our hero slides the pawn across the board, from D2 to D3; then with dungeon cunning, Slug brings the pawn to B5. With a steady hand, our hero brings the bishop to D2, and right after that slug's pawn advances from F7 to F6.

our hero captures the enemy pawn: the bishop leaps from D2 to B4.

Slug sets the king on E8, watching every square. our hero claims the enemy pawn by landing on D6.

From the dark, Slug pushes the king to F7, and our hero's knight takes E2, leaving G1 behind. Slug answers by moving the king from F7 to G6, while our hero slides the knight across the board, from E2 to D4.

With dungeon cunning, Slug brings the king to H5. our hero captures the enemy pawn: the knight leaps from D4 to B5.

Slug's king advances from H5 to G6. our hero advances the bishop from D6 to E7, and right after that slug sets the king on F7, watching every square.

Without hurry or fear, our hero places the bishop on C5. From the dark, Slug pushes the king to G8, while our hero's pawn takes B4, leaving B3 behind.

Slug answers by moving the king from G8 to G7, and our hero slides the knight across the board, from B5 to A7. With dungeon cunning, Slug brings the king to F7.

With a steady hand, our hero brings the pawn to B5, and right after that slug's pawn advances from F6 to F5. our hero advances the pawn from B5 to B6; then slug sets the king on G6, watching every square.

Without hurry or fear, our hero places the pawn on B7. From the dark, Slug pushes the king to F6. our hero's pawn crowns on B8 and becomes a queen.

Slug answers by moving the king from F6 to E6, while our hero slides the bishop across the board, from C5 to E3. With dungeon cunning, Slug brings the king to F6.

With a steady hand, our hero brings the pawn to D4; then slug's king advances from F6 to E7. our hero advances the pawn from D4 to D5, and right after that slug sets the king on F6, watching every square.

Without hurry or fear, our hero places the pawn on D6. From the dark, Slug pushes the king to G7, while our hero's pawn takes D7, leaving D6 behind.

Slug answers by moving the king from G7 to G6. our hero's pawn crowns on D8 and becomes a queen.

With dungeon cunning, Slug brings the king to H7. our hero gives check with the queen on D7.

Slug's king advances from H7 to G6. From B6, our hero's queen forces Slug to defend.

Slug sets the king on H5, watching every square, while without hurry or fear, our hero places the pawn on A3. From the dark, Slug pushes the king to H4, and our hero's pawn takes A4, leaving A3 behind.

Slug answers by moving the king from H4 to H3, while our hero slides the bishop across the board, from E3 to F4. With dungeon cunning, Slug brings the king to G2.

With a steady hand, our hero brings the bishop to C1; then slug's king advances from G2 to H1. our hero advances the pawn from A4 to A5, and right after that slug sets the pawn on F4, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Slug pushes the king to G1, while our hero's knight takes C8, leaving A7 behind.

Slug answers by moving the king from G1 to H1, and our hero slides the pawn across the board, from A6 to A7. A cruel blow: Slug's king captures our hero's pawn on H2.

our hero's pawn crowns on A8 and becomes a queen.

Slug's king advances from H2 to G1. our hero advances the queen from A8 to A2; then slug sets the king on H1, watching every square.

our hero gives check with the queen on H7.

From the dark, Slug pushes the king to G1, and our hero's queen takes F6, leaving B6 behind. Slug answers by moving the king from G1 to G2.

our hero claims the enemy pawn by landing on F4.

With dungeon cunning, Slug brings the king to G1. With a steady hand, our hero brings the queen to E4; then slug's king advances from G1 to G2.

Mate. our hero's queen on G4 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 1 s
Moves
85
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 3
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 81% of the games on this floor.

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