Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero's bishop lands on E5 and defeats Slug's knight!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

A clean strike: our hero's pawn topples the bishop on C3.

Slug answers by moving the pawn from D6 to D5. From C2 to B3, our hero's pawn swallows Slug's pawn.

With dungeon cunning, Slug brings the knight to H7. With a steady hand, our hero brings the pawn to F3, while slug's knight advances from H7 to F8.

From F3 to G4, our hero's pawn swallows Slug's pawn.

Slug sets the king on E7, watching every square; then without hurry or fear, our hero places the pawn on G5. From the dark, Slug pushes the knight to G6, and right after that our hero's pawn takes G4, leaving G2 behind.

Slug answers by moving the knight from G6 to F8; then our hero slides the pawn across the board, from G5 to G6. Slug advances to G6 and claims our pawn.

With a steady hand, our hero brings the pawn to G5, and slug's king advances from E7 to E6. our hero advances the king from E1 to F1, while slug sets the knight on H4, watching every square.

Without hurry or fear, our hero places the bishop on F4. From the dark, Slug pushes the knight to G6; then our hero's bishop takes G3, leaving F4 behind.

Slug answers by moving the pawn from B5 to B4. From C3 to B4, our hero's pawn swallows Slug's pawn.

With dungeon cunning, Slug brings the king to F5. A clean strike: our hero's pawn topples the pawn on C5.

Slug's pawn advances from F7 to F6. From C5 to B6, our hero's pawn swallows Slug's pawn.

Slug moves the pawn from F6 to G5 and topples our hero's pawn.

Without hurry or fear, our hero places the bishop on C7. From the dark, Slug pushes the pawn to E3, and right after that our hero's pawn takes B7, leaving B6 behind.

Slug answers by moving the pawn from G5 to G4. Promotion: on B8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the pawn to G3. With a steady hand, our hero brings the queen to E8, and slug's knight advances from G6 to E5.

A clean strike: our hero's bishop topples the knight on E5.

Slug sets the pawn on D4, watching every square. From E5 to G3, our hero's bishop swallows Slug's pawn.

From the dark, Slug pushes the king to F6. From E5, our hero's queen forces Slug to defend.

Slug answers by moving the king from F6 to G6. From E5 to D4, our hero's queen swallows Slug's pawn.

With dungeon cunning, Slug brings the king to H5. A clean strike: our hero's queen topples the pawn on E3.

Slug's king advances from H5 to G6. our hero advances the pawn from B3 to B4, and slug sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on B5. From the dark, Slug pushes the king to G8, and right after that our hero's pawn takes B6, leaving B5 behind.

Slug answers by moving the king from G8 to H8; then our hero slides the pawn across the board, from B6 to B7. With dungeon cunning, Slug brings the king to H7.

Promotion: on B8, our hero turns a pawn into a queen.

Slug's king advances from H7 to G7. our hero advances the queen from E3 to D3, while slug sets the king on H6, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Slug pushes the king to G7; then our hero's pawn takes E5, leaving E4 behind.

Slug answers by moving the king from G7 to H6, and right after that our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Slug brings the king to H5.

With a steady hand, our hero brings the pawn to E7, while slug's king advances from H5 to H6. Promotion: on E8, our hero turns a pawn into a queen.

Slug sets the king on G7, watching every square. our hero gives check with the bishop on E5.

From the dark, Slug pushes the king to H6, and right after that our hero's queen takes A4, leaving E8 behind. Slug answers by moving the king from H6 to H5; then our hero slides the queen across the board, from A4 to C2.

With dungeon cunning, Slug brings the king to H6. With a steady hand, our hero brings the queen to F2, and slug's king advances from H6 to G5.

From G3, our hero's queen forces Slug to defend.

Slug sets the king on H6, watching every square, and right after that without hurry or fear, our hero places the queen on B4. From the dark, Slug pushes the king to H5; then our hero's queen takes F4, leaving B4 behind.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 58 s
Moves
81
How it ended
stalemate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 77% of the games on this floor.

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