Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the bishop leaps from C7 to A5 and captures the enemy pawn.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to F8; then our hero's bishop takes B2, leaving C1 behind. Rat answers by moving the pawn from E7 to E5.
From B2 to E5, our hero's bishop swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F7. A clean strike: our hero's bishop topples the pawn on C7.
Rat's pawn advances from C5 to C4. From C7 to A5, our hero's bishop swallows Rat's pawn.
Rat sets the king on G8, watching every square; then without hurry or fear, our hero places the bishop on D8. From the dark, Rat pushes the pawn to C3.
From D2 to C3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from C6 to C5; then our hero slides the bishop across the board, from D8 to A5. With dungeon cunning, Rat brings the pawn to D5.
With a steady hand, our hero brings the bishop to B4, and rat's pawn advances from D5 to D4. our hero advances the pawn from E2 to E3, while rat sets the king on H7, watching every square.
From E3 to D4, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the pawn to G5. A clean strike: our hero's bishop topples the pawn on C5.
Rat answers by moving the king from H7 to G6, and right after that our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the pawn to G4, while rat's king advances from H7 to H6. our hero gives check with the bishop on F8.
Rat sets the king on H7, watching every square; then without hurry or fear, our hero places the bishop on H6. From the dark, Rat pushes the king to G8.
From H6 to G5, our hero's bishop swallows Rat's pawn.
Rat answers by moving the king from G8 to F8; then our hero slides the bishop across the board, from G5 to D8. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the bishop to G5, and rat's king advances from G7 to F8. our hero advances the pawn from D4 to D5, while rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on D6. From the dark, Rat pushes the king to F8; then our hero's pawn takes D7, leaving D6 behind.
Rat answers by moving the king from F8 to F7. Promotion: on D8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to G6. our hero gives check with the queen on F6.
Rat's king advances from G6 to H7. our hero advances the bishop from G5 to H6, and rat sets the king on G8, watching every square.
Check: our hero tightens the net by bringing the queen to F8.
From the dark, Rat pushes the king to H7. And it is checkmate: our hero ends the game on G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 29 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.