Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's pawn lands on B4 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the knight to B4. our hero captures the enemy knight: the pawn leaps from A3 to B4.
Rat's pawn advances from A5 to A4. our hero advances the pawn from E2 to E4, and right after that rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to A3. our hero claims the enemy pawn by landing on C5.
Rat answers by moving the pawn from E7 to E5, and our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to C6.
With a steady hand, our hero brings the pawn to H4, and right after that rat's king advances from F7 to G8. our hero advances the pawn from G3 to G4; then rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to D5. our hero captures the enemy pawn: the pawn leaps from E4 to D5.
Rat answers by moving the king from H7 to H6. our hero claims the enemy pawn by landing on C6.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to C7; then rat's pawn advances from E5 to E4.
our hero claims the enemy pawn by landing on E4.
Rat sets the king on H7, watching every square. our hero's pawn crowns on C8 and becomes a queen.
From the dark, Rat pushes the king to G7, while our hero's queen takes A8, leaving C8 behind. Rat answers by moving the king from G7 to H6.
our hero captures the enemy pawn: the queen leaps from A8 to A3.
With dungeon cunning, Rat brings the pawn to G5. our hero gives check with the queen on A6.
Rat's king advances from H6 to H7. our hero advances the queen from A6 to F6; then rat sets the king on G8, watching every square.
our hero captures the pawn on G5 and leaves Rat in check.
From the dark, Rat pushes the king to H8. our hero gives check with the queen on E5.
Rat answers by moving the king from H8 to H7, while our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the king to H6.
Check: our hero tightens the net by bringing the queen to E6.
Rat's king advances from H6 to G5. our hero advances the queen from E6 to F7, and right after that rat sets the king on H6, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to G5, while our hero's queen takes E6, leaving F7 behind.
Rat answers by moving the king from G5 to F4. our hero gives check with the queen on F6.
A cruel blow: Rat's king captures our hero's pawn on G4.
With a steady hand, our hero brings the queen to F1, and right after that rat's king advances from G4 to G5. our hero advances the pawn from C5 to C6; then rat sets the king on H6, watching every square.
Without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to G7. our hero's pawn crowns on C8 and becomes a queen.
Rat answers by moving the king from G7 to H6, while our hero slides the queen across the board, from C8 to C5. Rat's king falls on H5 and tears the pawn from our hero.
our hero gives check with the pawn on E6.
Rat's king advances from H5 to G4. our hero advances the queen from C5 to F2, and right after that rat sets the king on H5, watching every square.
Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to G5. our hero's pawn crowns on E8 and becomes a queen.
Rat answers by moving the king from G5 to G4. From G8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the queen to D4, and right after that rat's king advances from H5 to H6.
our hero advances the queen from D4 to E4; then rat sets the king on H5, watching every square. Mate. our hero's queen on H1 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 31 s
- Moves
- 77
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 64% of the games on this floor.