Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the king leaps from D7 to E8 and captures the enemy rook.
Checkmate. Rat defeats our hero on this floor.
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The battle, move by move
our hero slides the pawn across the board, from F2 to F4; then with dungeon cunning, Rat brings the pawn to A4. our hero claims the enemy pawn by landing on A3.
Rat's king advances from E8 to D8. our hero advances the pawn from D2 to D3; then rat sets the pawn on C4, watching every square.
our hero claims the enemy pawn by landing on C4.
From the dark, Rat pushes the knight to B6, and our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the pawn from C6 to C5, while our hero slides the pawn across the board, from C2 to C3.
With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the pawn to F5.
A cruel blow: Rat's knight captures our hero's pawn on C4.
our hero advances the king from E1 to F1. Rat's pawn falls on F5 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on G1. From the dark, Rat pushes the knight to D2, while our hero's king takes G2, leaving G1 behind.
Rat answers by moving the pawn from E7 to E5, and our hero slides the king across the board, from G2 to F2. With dungeon cunning, Rat brings the pawn to F4.
our hero claims the enemy pawn by landing on F4.
Rat's pawn falls on F4 and tears the pawn from our hero.
our hero advances the king from F2 to G1. Rat gives check with the knight on F3.
Without hurry or fear, our hero places the king on F1. Rat's knight reaches D2 and threatens our hero's king.
our hero's king takes G2, leaving F1 behind. Rat answers by moving the king from D8 to C8, while our hero slides the pawn across the board, from C3 to C4.
Rat gives check with the pawn on F3.
With a steady hand, our hero brings the king to G1. A cruel blow: Rat's pawn captures our hero's pawn on E2.
our hero advances the king from G1 to F2, and right after that rat sets the knight on F3, watching every square. our hero captures the enemy pawn: the king leaps from F2 to E2.
From the dark, Rat pushes the king to D8, while our hero's king takes D1, leaving E2 behind. Rat answers by moving the king from D8 to C7, and our hero slides the king across the board, from D1 to C1.
A cruel blow: Rat's knight captures our hero's pawn on H2.
With a steady hand, our hero brings the king to B1, and right after that rat's knight advances from H2 to F1. our hero advances the king from B1 to A1; then rat sets the pawn on G3, watching every square.
Without hurry or fear, our hero places the king on B1. Check from Rat: the knight plants itself on D2.
our hero's king takes B2, leaving B1 behind. Rat answers by moving the king from C7 to B7, while our hero slides the king across the board, from B2 to C3.
With dungeon cunning, Rat brings the knight to F3. With a steady hand, our hero brings the king to D3; then rat's pawn advances from G3 to G2.
our hero advances the king from D3 to E4, and right after that rat sets the knight on G1, watching every square. Without hurry or fear, our hero places the king on E5.
From the dark, Rat pushes the king to C7, while our hero's king takes F6, leaving E5 behind. Rat answers by moving the knight from G1 to F3, and our hero slides the king across the board, from F6 to G7.
On G1, Rat promotes and gains a reinforcing rook.
With a steady hand, our hero brings the king to F8, and right after that rat's king advances from C7 to B6. our hero advances the king from F8 to E8.
Check from Rat: the rook plants itself on E1.
Without hurry or fear, our hero places the king on D8. From the dark, Rat pushes the king to B7, and our hero's king takes D7, leaving D8 behind.
Rat answers by moving the rook from E1 to E8. our hero claims the enemy rook by landing on E8.
With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the king to D8.
A cruel blow: Rat's knight captures our hero's pawn on C4.
our hero advances the king from D8 to D7, and right after that rat sets the king on B8, watching every square. our hero captures the enemy pawn: the king leaps from D7 to C6.
From the dark, Rat pushes the knight to E3. our hero claims the enemy pawn by landing on C5.
Rat answers by moving the knight from E3 to G2, and our hero slides the king across the board, from C5 to B4. With dungeon cunning, Rat brings the knight to E3.
our hero claims the enemy pawn by landing on A4.
Rat's king advances from B8 to C8. our hero advances the king from A4 to A5; then rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to C6, and our hero's king takes A6, leaving A5 behind.
Rat answers by moving the knight from E3 to C2, while our hero slides the king across the board, from A6 to A7. With dungeon cunning, Rat brings the king to C7.
With a steady hand, our hero brings the king to A8; then rat's knight advances from C2 to D4. our hero advances the king from A8 to A7, and right after that rat sets the king on C6, watching every square.
Without hurry or fear, our hero places the king on B8. From the dark, Rat pushes the knight to E6, while our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the knight from E6 to G7, and our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the king to A8, and right after that rat's knight advances from G7 to E6. our hero advances the pawn from A5 to A6; then rat sets the knight on C5, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to D8, and our hero's king takes A7, leaving A8 behind.
Rat answers by moving the king from D8 to C7, while our hero slides the king across the board, from A7 to A8. With dungeon cunning, Rat brings the knight to D7.
With a steady hand, our hero brings the pawn to A7. Mate. Rat closes the net and our hero falls on B6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 40 s
- Moves
- 114
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 6
- Material captured (hero / opponent)
- 12 / 6
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (114 moves) lasted longer than 87% of the games on this floor.