Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival knight on C4.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
With a steady hand, our hero brings the pawn to E4, and rat's king advances from E8 to F8. our hero advances the pawn from C2 to C4.
Rat advances to B2 and claims our pawn.
Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the pawn to E6; then our hero's king takes C2, leaving D1 behind.
Rat answers by moving the knight from D7 to E5. From C2 to B2, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to C3, while rat's king advances from F7 to G7.
our hero advances the pawn from D2 to D4. Rat captures the pawn on D4 and puts our hero in check.
A clean strike: our hero's king topples the pawn on D4.
Rat advances to C4 and claims our pawn.
From D4 to C4, our hero's king swallows Rat's knight.
Rat answers by moving the pawn from E6 to E5; then our hero slides the king across the board, from C4 to D3. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the king to C4, and rat's king advances from G8 to G7. our hero advances the king from C4 to C5, while rat sets the king on F7, watching every square.
From C5 to C6, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to E6; then our hero's king takes C5, leaving C6 behind. Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the king across the board, from C5 to B4.
With dungeon cunning, Rat brings the king to D7. A clean strike: our hero's king topples the pawn on A4.
Rat's king advances from D7 to C6. our hero advances the king from A4 to B4, and rat sets the pawn on G3, watching every square.
A clean strike: our hero's pawn topples the pawn on G3.
From the dark, Rat pushes the king to B6, and right after that our hero's king takes C4, leaving B4 behind. Rat answers by moving the king from B6 to A7; then our hero slides the king across the board, from C4 to D5.
With dungeon cunning, Rat brings the pawn to G5. From D5 to E5, our hero's king swallows Rat's pawn.
Rat's king advances from A7 to A6. our hero advances the king from E5 to F5, while rat sets the king on B5, watching every square.
From F5 to G5, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the pawn to C5; then our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from B5 to A6, and right after that our hero slides the pawn across the board, from E5 to E6.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to E7, while rat's king advances from A6 to B6.
Promotion: on E8, our hero turns a pawn into a queen.
Rat sets the king on B7, watching every square. our hero gives check with the queen on D7.
From the dark, Rat pushes the king to B8. From B5, our hero's queen forces Rat to defend.
Rat answers by moving the king from B8 to A8. A clean strike: our hero's queen topples the pawn on C4.
With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the pawn to A4, and rat's king advances from B7 to B6.
From B5, our hero's queen forces Rat to defend.
Rat sets the king on A7, watching every square, and right after that without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to A8.
our hero gives check with the queen on A6.
Rat answers by moving the king from A8 to B8. From B6, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to A6, while rat's king advances from C8 to D7.
our hero advances the pawn from A6 to A7, and rat sets the king on E8, watching every square. Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to E7, and right after that our hero's king takes F4, leaving G5 behind. Rat answers by moving the king from E7 to D7.
our hero gives check with the queen on A7.
With dungeon cunning, Rat brings the king to C8. Mate. our hero's queen on B8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 38 s
- Moves
- 81
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 68% of the games on this floor.