Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's pawn lands on E5 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to B8. our hero claims the enemy pawn by landing on A3.
Rat answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the pawn to G3, and right after that rat's knight advances from B8 to D7. our hero advances the pawn from E5 to E6; then rat sets the knight on F8, watching every square.
Without hurry or fear, our hero places the pawn on C3. Rat's knight falls on E6 and tears the pawn from our hero.
our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the knight from E6 to C5, while our hero slides the pawn across the board, from D2 to D3.
Rat's pawn falls on D3 and tears the pawn from our hero.
With a steady hand, our hero brings the king to D1; then rat's knight advances from C5 to D7. our hero advances the pawn from C3 to C4, and right after that rat sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the knight to E5, while our hero's pawn takes F4, leaving F2 behind.
Rat answers by moving the pawn from E7 to E6. our hero captures the enemy knight: the pawn leaps from F4 to E5.
With dungeon cunning, Rat brings the king to E7. our hero claims the enemy pawn by landing on D3.
Rat's king advances from E7 to F7. our hero advances the pawn from H2 to H4; then rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on C3. From the dark, Rat pushes the pawn to C6, and our hero's king takes B3, leaving C3 behind.
Rat answers by moving the king from E7 to D8, while our hero slides the king across the board, from B3 to C3. With dungeon cunning, Rat brings the king to C8.
With a steady hand, our hero brings the king to C2; then rat's king advances from C8 to C7. our hero advances the king from C2 to C3, and right after that rat sets the king on B7, watching every square.
Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the pawn to G5. our hero claims the enemy pawn by landing on G5.
Rat answers by moving the king from B7 to B8, and our hero slides the king across the board, from D3 to C3. With dungeon cunning, Rat brings the king to C8.
With a steady hand, our hero brings the pawn to G6, and right after that rat's king advances from C8 to D8. our hero advances the pawn from G6 to G7; then rat sets the king on C7, watching every square.
our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to B7, and our hero's queen takes D8, leaving G8 behind. Rat answers by moving the king from B7 to A7.
Check: our hero tightens the net by bringing the queen to D7.
With dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the queen to C7.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 23 s
- Moves
- 57
- How it ended
- stalemate
- Captures (hero / opponent)
- 4 / 2
- Material captured (hero / opponent)
- 6 / 2
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 41% of the games on this floor.