Battle chronicle

The duel begins: our hero against Rat on floor 1.

A cruel blow: Rat's king captures our hero's queen on G8.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

Without hurry or fear, our hero places the pawn on B3. From the dark, Rat pushes the knight to D5, while our hero's pawn takes D4, leaving D2 behind.

Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the knight to F6.

With a steady hand, our hero brings the pawn to E5, and right after that rat's knight advances from F6 to H5. our hero advances the pawn from G2 to G4; then rat sets the knight on G7, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the knight to H5, and our hero's pawn takes H3, leaving H2 behind.

Rat answers by moving the king from F8 to G8, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the knight to F4.

With a steady hand, our hero brings the pawn to G7; then rat's knight advances from F4 to D5. our hero advances the pawn from H3 to H4, and right after that rat sets the king on F7, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

A cruel blow: Rat's king captures our hero's queen on G8.

our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the knight from D5 to B6, and our hero slides the pawn across the board, from H5 to H6.

With dungeon cunning, Rat brings the pawn to A4. our hero claims the enemy pawn by landing on A4.

Rat's pawn advances from C6 to C5. our hero captures the enemy pawn: the pawn leaps from D4 to C5.

A cruel blow: Rat's knight captures our hero's pawn on A4.

Check: our hero tightens the net by bringing the pawn to H7.

From the dark, Rat pushes the king to G7. our hero's pawn crowns on H8 and becomes a queen.

Rat answers by moving the king from G7 to G6, while our hero slides the queen across the board, from H8 to H4. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the queen to H5; then rat's king advances from G7 to F8. our hero advances the queen from H5 to H7, and right after that rat sets the pawn on C6, watching every square.

From H8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to E7, while our hero's queen takes C8, leaving H8 behind. Rat answers by moving the knight from A4 to B6, and our hero slides the queen across the board, from C8 to C7.

With dungeon cunning, Rat brings the knight to D5. With a steady hand, our hero brings the queen to A7, and right after that rat's knight advances from D5 to B4.

our hero advances the queen from A7 to A5. After toppling the pawn on C2, Rat threatens our hero's king.

Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the knight to A1, and our hero's queen takes D2, leaving A5 behind.

Rat answers by moving the knight from A1 to C2. our hero claims the enemy knight by landing on C2.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the queen to A4; then rat's king advances from D8 to E7.

our hero advances the queen from A4 to A6, and right after that rat sets the king on E6, watching every square. Without hurry or fear, our hero places the queen on A7.

A cruel blow: Rat's king captures our hero's pawn on E5.

our hero claims the enemy pawn by landing on D7.

Rat answers by moving the king from E5 to F4. our hero captures the enemy pawn: the queen leaps from D7 to C6.

With dungeon cunning, Rat brings the king to G4. With a steady hand, our hero brings the queen to F6, and right after that rat's king advances from G4 to H5.

our hero advances the pawn from C5 to C6; then rat sets the king on G4, watching every square. Without hurry or fear, our hero places the pawn on C7.

From the dark, Rat pushes the king to H3. our hero's pawn crowns on C8 and becomes a queen.

Rat answers by moving the king from H3 to G2, while our hero slides the queen across the board, from F6 to H4. With dungeon cunning, Rat brings the king to G1.

With a steady hand, our hero brings the queen to H3.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 26 s
Moves
77
How it ended
stalemate
Captures (hero / opponent)
5 / 4
Material captured (hero / opponent)
7 / 12
First capture
move 11

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 64% of the games on this floor.

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