Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
A cruel blow: Rat's king captures our hero's queen on D4.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the pawn on C4, watching every square, and without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the pawn to D6, while our hero's pawn takes C3, leaving C2 behind.
Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the knight to D8.
With a steady hand, our hero brings the pawn to H3, and right after that rat's pawn advances from E7 to E6. our hero advances the pawn from A2 to A3; then rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to D5. our hero captures the enemy pawn: the pawn leaps from E4 to D5.
Rat answers by moving the king from E7 to F6. our hero claims the enemy pawn by landing on E6.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to G5.
A cruel blow: Rat's king captures our hero's pawn on E6.
our hero advances the pawn from H3 to H4, and right after that rat sets the king on D5, watching every square. Without hurry or fear, our hero places the pawn on F3.
From the dark, Rat pushes the king to E5. Check: our hero tightens the net by bringing the pawn to D4.
Rat answers by moving the king from E5 to F5, and our hero slides the king across the board, from E1 to E2. With dungeon cunning, Rat brings the knight to F7.
With a steady hand, our hero brings the king to E3, and right after that rat's pawn advances from C7 to C6. our hero advances the pawn from F3 to F4; then rat sets the knight on D6, watching every square.
Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the knight to C8, and our hero's king takes G3, leaving F3 behind.
Rat answers by moving the knight from C8 to E7, while our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the knight to D5.
With a steady hand, our hero brings the king to H4. A cruel blow: Rat's knight captures our hero's pawn on C3.
our hero advances the pawn from D4 to D5. Rat's pawn falls on D5 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the pawn to D4, while our hero's pawn takes H7, leaving H6 behind.
Rat's king falls on F4 and tears the pawn from our hero.
our hero slides the king across the board, from H4 to H3; then with dungeon cunning, Rat brings the knight to B1. With a steady hand, our hero brings the king to H2.
Rat's king falls on G5 and tears the pawn from our hero.
our hero advances the king from H2 to H3; then rat sets the king on F6, watching every square. Without hurry or fear, our hero places the king on G4.
From the dark, Rat pushes the king to E5. our hero's pawn crowns on H8 and becomes a queen.
Rat answers by moving the king from E5 to E4. our hero captures the pawn on D4 and leaves Rat in check.
Rat's king falls on D4 and tears the queen from our hero.
With a steady hand, our hero brings the king to G5; then rat's knight advances from B1 to D2. our hero claims the enemy pawn by landing on G6.
Rat sets the king on E5, watching every square, and without hurry or fear, our hero places the king on G7. From the dark, Rat pushes the knight to F3, while our hero's king takes G8, leaving G7 behind.
Rat answers by moving the king from E5 to D5, and our hero slides the king across the board, from G8 to F7. With dungeon cunning, Rat brings the knight to H4.
With a steady hand, our hero brings the king to F6, and right after that rat's knight advances from H4 to F3. our hero advances the king from F6 to F5.
Rat gives check with the knight on H4.
Without hurry or fear, our hero places the king on G5. Rat's knight reaches F3 and threatens our hero's king.
our hero's king takes G4, leaving G5 behind. Rat answers by moving the knight from F3 to D4, while our hero slides the king across the board, from G4 to F4.
With dungeon cunning, Rat brings the knight to F3. our hero captures the enemy knight: the king leaps from F4 to F3.
Rat's pawn advances from C4 to C3. our hero advances the king from F3 to E3, and right after that rat sets the king on C4, watching every square.
Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the king to B3, while our hero's king takes D4, leaving E4 behind.
Rat answers by moving the king from B3 to A2. our hero captures the enemy pawn: the king leaps from D4 to C3.
A cruel blow: Rat's king captures our hero's pawn on A3.
With a steady hand, our hero brings the king to C4. Rat's king falls on A4 and tears the pawn from our hero.
our hero advances the king from C4 to C3; then rat sets the king on B5, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Rat pushes the king to B4, and our hero's king takes D5, leaving D4 behind. Rat answers by moving the king from B4 to C3, while our hero slides the king across the board, from D5 to C5.
With dungeon cunning, Rat brings the king to B3. With a steady hand, our hero brings the king to B5; then rat's king advances from B3 to A2.
our hero claims the enemy pawn by landing on A5.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 9 s
- Moves
- 101
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 8
- Material captured (hero / opponent)
- 10 / 16
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 82% of the games on this floor.