Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat moves its queen from B5 to G5 and topples our hero's queen!

Checkmate. Rat defeats our hero on this floor.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat sets the pawn on G5, watching every square. our hero captures the enemy pawn: the bishop leaps from A3 to C5.

A cruel blow: Rat's knight captures our hero's bishop on C5.

our hero's king takes E2, leaving E1 behind. Rat answers by moving the knight from C5 to E6, and our hero slides the king across the board, from E2 to E3.

With dungeon cunning, Rat brings the knight to F8. With a steady hand, our hero brings the king to E4, and right after that rat's pawn advances from G4 to G3.

our hero captures the enemy pawn: the pawn leaps from H2 to G3.

Rat sets the pawn on G4, watching every square, while without hurry or fear, our hero places the king on F4. Rat gives check with the knight on G6.

our hero's king takes G5, leaving F4 behind. Rat answers by moving the knight from G6 to E5, while our hero slides the king across the board, from G5 to H4.

With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the king to G5; then rat's pawn advances from A4 to A3.

our hero advances the king from G5 to H6. Rat's knight reaches F7 and threatens our hero's king.

Without hurry or fear, our hero places the king on H5. From the dark, Rat pushes the knight to E5, while our hero's king takes G5, leaving H5 behind.

Rat gives check with the knight on F3.

our hero slides the king across the board, from G5 to F4; then with dungeon cunning, Rat brings the king to D7. our hero claims the enemy pawn by landing on G4.

Check from Rat: the knight plants itself on E5.

our hero advances the king from G4 to H5; then rat sets the knight on F7, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Rat pushes the pawn to A2, and our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from D7 to D8, while our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Rat brings the knight to D6. With a steady hand, our hero brings the pawn to G7.

On A1, Rat promotes and gains a reinforcing queen.

our hero's pawn crowns on G8 and becomes a queen.

Rat sets the king on D7, watching every square, and without hurry or fear, our hero places the king on G5. Rat gives check with the queen on G1.

our hero's king takes H6, leaving G5 behind. Rat's knight reaches F7 and threatens our hero's king.

our hero slides the king across the board, from H6 to H7. Check from Rat: the queen plants itself on H1.

With a steady hand, our hero brings the king to G6. Rat gives check with the queen on B1.

our hero advances the king from G6 to H5. Rat's queen reaches B5 and threatens our hero's king.

Without hurry or fear, our hero places the queen on G5. Mate. Rat closes the net and our hero falls on G5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 6 s
Moves
54
How it ended
checkmate
Captures (hero / opponent)
4 / 2
Material captured (hero / opponent)
4 / 12
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (54 moves) lasted longer than 38% of the games on this floor.

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