Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's king lands on B1 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the pawn from G4 to G3. our hero captures the enemy pawn: the pawn leaps from F2 to G3.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to E2, and right after that rat's pawn advances from E7 to E5.

our hero advances the king from E2 to E3; then rat sets the knight on B8, watching every square. Without hurry or fear, our hero places the pawn on G4.

Rat's pawn falls on B2 and tears the pawn from our hero.

our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the pawn from C5 to C4, while our hero slides the king across the board, from E3 to E2.

On B1, Rat promotes and gains a reinforcing knight.

With a steady hand, our hero brings the king to D1; then rat's pawn advances from A5 to A4. our hero advances the king from D1 to C1, and right after that rat sets the king on E7, watching every square.

our hero captures the enemy knight: the king leaps from C1 to B1.

From the dark, Rat pushes the pawn to C3. our hero claims the enemy pawn by landing on C3.

Rat answers by moving the knight from B8 to D7, and our hero slides the king across the board, from B1 to A2. With dungeon cunning, Rat brings the knight to F6.

With a steady hand, our hero brings the pawn to C4. Rat's knight falls on E4 and tears the pawn from our hero.

our hero advances the king from A2 to B2; then rat sets the knight on D6, watching every square. Without hurry or fear, our hero places the king on C3.

Rat gives check with the knight on E4.

our hero's king takes B4, leaving C3 behind. Rat answers by moving the king from E7 to D7. our hero claims the enemy pawn by landing on A4.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the king to B4; then rat's knight advances from E4 to D6.

our hero advances the pawn from C4 to C5, and right after that rat sets the knight on B5, watching every square. Without hurry or fear, our hero places the pawn on A4.

From the dark, Rat pushes the knight to A3, while our hero's pawn takes A5, leaving A4 behind. After toppling the pawn on C2, Rat threatens our hero's king.

our hero slides the king across the board, from B4 to B3; then with dungeon cunning, Rat brings the king to C8. our hero claims the enemy knight by landing on C2.

Rat's king advances from C8 to D7. our hero advances the pawn from A5 to A6; then rat sets the king on C8, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the pawn to E4. our hero's pawn crowns on A8 and becomes a queen.

Rat answers by moving the king from C8 to D7, while our hero slides the king across the board, from C2 to C3. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the king to D4; then rat's pawn advances from E4 to E3. our hero claims the enemy pawn by landing on E3.

Rat sets the king on D7, watching every square, and without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the king to E7.

our hero claims the enemy pawn by landing on C6.

Rat answers by moving the king from E7 to F8. our hero captures the enemy pawn: the queen leaps from C6 to C7.

With dungeon cunning, Rat brings the king to E8. From B8, our hero's queen forces Rat to defend.

Rat's king advances from E8 to E7. our hero advances the pawn from C5 to C6; then rat sets the king on F6, watching every square.

Without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to E7. our hero's pawn crowns on C8 and becomes a queen.

Rat answers by moving the king from E7 to F7, while our hero slides the queen across the board, from C8 to C6. With dungeon cunning, Rat brings the king to G7.

our hero gives check with the queen on B7.

Rat's king advances from G7 to H8. Mate. our hero's queen on C8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 18 s
Moves
77
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
12 / 3
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 64% of the games on this floor.

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