Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's king lands on F1 and defeats Slug's queen!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero captures the enemy knight: the pawn leaps from A2 to B3.
Slug sets the king on D7, watching every square. our hero claims the enemy pawn by landing on C3.
From the dark, Slug pushes the king to C7, and our hero's bishop takes F4, leaving C1 behind. Slug answers by moving the pawn from F7 to F6.
Check: our hero tightens the net by bringing the rook to A7.
With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the pawn to F3; then slug's bishop advances from E4 to D3.
our hero claims the enemy pawn by landing on G4.
Slug sets the king on C8, watching every square, and without hurry or fear, our hero places the knight on H3. From the dark, Slug pushes the bishop to E4, while our hero's knight takes F2, leaving H3 behind.
Slug answers by moving the bishop from E4 to C2, and our hero slides the knight across the board, from F2 to E4. With dungeon cunning, Slug brings the pawn to D5.
our hero claims the enemy pawn by landing on F6.
Slug's king advances from C8 to D8. our hero advances the pawn from G4 to G5; then slug sets the bishop on G6, watching every square.
From C7, our hero's bishop forces Slug to defend.
From the dark, Slug pushes the king to C8. our hero captures the enemy pawn: the knight leaps from F6 to D5.
Slug answers by moving the king from C8 to D7, while our hero slides the rook across the board, from A7 to A8. With dungeon cunning, Slug brings the bishop to E4.
our hero captures the pawn on B6 and leaves Slug in check.
A cruel blow: Slug's king captures our hero's bishop on C7.
our hero advances the knight from B6 to C8, and right after that slug sets the bishop on F5, watching every square. Without hurry or fear, our hero places the pawn on E3.
From the dark, Slug pushes the king to D8. From D6, our hero's knight forces Slug to defend.
Slug answers by moving the king from D8 to C7. our hero captures the enemy bishop: the knight leaps from D6 to F5.
With dungeon cunning, Slug brings the king to B6. With a steady hand, our hero brings the pawn to G6, and right after that slug's king advances from B6 to C7.
our hero advances the pawn from G6 to G7; then slug sets the pawn on B4, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Slug pushes the king to B7. our hero gives check with the rook on B8.
Slug answers by moving the king from B7 to A7, while our hero slides the rook across the board, from B8 to D8. Slug's pawn falls on C3 and tears the pawn from our hero.
Check: our hero tightens the net by bringing the queen to F7.
Slug's king advances from A7 to A6. our hero advances the knight from F5 to D6, and right after that slug sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the queen on F5. From the dark, Slug pushes the king to B6. Check: our hero tightens the net by bringing the queen to B5.
Slug answers by moving the king from B6 to C7. our hero gives check with the queen on B8.
With dungeon cunning, Slug brings the king to C6. From C8, our hero's rook forces Slug to defend.
Slug's king advances from C6 to D7. our hero advances the knight from D6 to F7.
A cruel blow: Slug's pawn captures our hero's pawn on B3.
our hero gives check with the queen on B7.
From the dark, Slug pushes the king to E6. From C6, our hero's rook forces Slug to defend.
Slug answers by moving the king from E6 to D5. Check: our hero tightens the net by bringing the queen to D7.
With dungeon cunning, Slug brings the king to E4. our hero gives check with the knight on G5.
A cruel blow: Slug's king captures our hero's pawn on E3.
From E6, our hero's rook forces Slug to defend.
Slug sets the king on F4, watching every square, and without hurry or fear, our hero places the queen on E7. From the dark, Slug pushes the pawn to C2.
our hero gives check with the rook on F6.
Slug answers by moving the king from F4 to G4, and our hero slides the knight across the board, from G5 to E4. On C1, Slug promotes and gains a reinforcing queen.
With a steady hand, our hero brings the king to F2. Slug's queen reaches C2 and threatens our hero's king.
our hero advances the king from F2 to G1. Check from Slug: the queen plants itself on C1.
Without hurry or fear, our hero places the rook on F1. After toppling the rook on F1, Slug threatens our hero's king.
our hero captures the enemy queen: the king leaps from G1 to F1.
Slug answers by moving the pawn from B3 to B2, while our hero slides the queen across the board, from E7 to B4. With dungeon cunning, Slug brings the king to F4.
From F2, our hero's knight forces Slug to defend.
Slug's king advances from F4 to E5. Check: our hero tightens the net by bringing the queen to E4.
Slug sets the king on F6, watching every square. our hero gives check with the knight on G4.
From the dark, Slug pushes the king to F7. From H6, our hero's knight forces Slug to defend.
Slug answers by moving the king from F7 to F8. Check: our hero tightens the net by bringing the queen to F5.
With dungeon cunning, Slug brings the king to G7. our hero gives check with the queen on G5.
Slug's king advances from G7 to H7. our hero advances the knight from H6 to F7.
On B1, Slug promotes and gains a reinforcing queen.
Without hurry or fear, our hero places the king on F2. Slug's queen reaches C2 and threatens our hero's king.
our hero's king takes F3, leaving F2 behind. Check from Slug: the queen plants itself on C6.
our hero slides the king across the board, from F3 to F4, and right after that with dungeon cunning, Slug brings the queen to D5. our hero captures the enemy queen: the queen leaps from G5 to D5.
Slug's king advances from H7 to G6. our hero gives check with the knight on E5.
Slug sets the king on G7, watching every square. From F7, our hero's queen forces Slug to defend.
From the dark, Slug pushes the king to H8. our hero delivers the final mate from G6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 7 min 0 s
- Moves
- 115
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 29 / 11
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (115 moves) lasted longer than 95% of the games on this floor.