Battle chronicle

The duel begins: our hero against Slug on floor 2.

A cruel blow: Slug's knight captures our hero's rook on B2.

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

With a steady hand, our hero brings the pawn to H4; then slug's knight advances from B3 to A5. our hero advances the pawn from G2 to G3, and right after that slug sets the knight on C6, watching every square.

Without hurry or fear, our hero places the pawn on F4. From the dark, Slug pushes the pawn to B4, while our hero's pawn takes A4, leaving A2 behind.

Slug answers by moving the knight from C6 to A5, and our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Slug brings the king to D7.

With a steady hand, our hero brings the pawn to F6, and right after that slug's pawn advances from B4 to B3. our hero advances the pawn from H4 to H5; then slug sets the bishop on C6, watching every square.

Without hurry or fear, our hero places the pawn on H6. From the dark, Slug pushes the pawn to B2. our hero captures the enemy pawn: the bishop leaps from C1 to B2.

A cruel blow: Slug's pawn captures our hero's bishop on B2.

our hero slides the rook across the board, from A1 to B1, and right after that with dungeon cunning, Slug brings the knight to C4. our hero captures the enemy pawn: the rook leaps from B1 to B2.

A cruel blow: Slug's knight captures our hero's rook on B2.

our hero advances the pawn from H6 to H7. Slug gives check with the knight on D3.

Without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the knight to E5. our hero's pawn crowns on H8 and becomes a queen.

Slug answers by moving the bishop from C6 to B7, and our hero slides the queen across the board, from H8 to H7. With dungeon cunning, Slug brings the knight to G6.

our hero claims the enemy knight by landing on G6.

Slug's king advances from D7 to C7. our hero captures the pawn on F7 and leaves Slug in check.

Slug sets the king on B8, watching every square, while without hurry or fear, our hero places the queen on H7. From the dark, Slug pushes the king to A7, and our hero's pawn takes F7, leaving F6 behind.

Slug's bishop reaches A6 and threatens our hero's king.

our hero slides the king across the board, from E2 to E3, and right after that with dungeon cunning, Slug brings the bishop to C8. our hero's pawn crowns on F8 and becomes a queen.

Slug's king advances from A7 to B8. our hero captures the pawn on D6 and leaves Slug in check.

Slug sets the king on A8, watching every square. our hero captures the enemy pawn: the queen leaps from D6 to C5.

From the dark, Slug pushes the king to B8. our hero captures the pawn on B6 and leaves Slug in check.

Slug answers by moving the bishop from C8 to B7. our hero delivers the final mate from B7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 9 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
12 / 8
First capture
move 8

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 33% of the games on this floor.

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