Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero answers with fury: the bishop leaps from C1 to D2 and captures the enemy knight.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
our hero advances the pawn from G2 to G4, and right after that spider sets the knight on D2, watching every square. our hero captures the enemy knight: the bishop leaps from C1 to D2.
After toppling the bishop on D2, Spider threatens our hero's king.
our hero's king takes D1, leaving E1 behind. Spider answers by moving the pawn from C7 to C5. our hero captures the enemy pawn: the rook leaps from A1 to A4.
With dungeon cunning, Spider brings the king to F7. our hero claims the enemy pawn by landing on A6.
Spider's pawn advances from E5 to E4. our hero advances the rook from A6 to C6; then spider sets the pawn on E3, watching every square.
our hero claims the enemy pawn by landing on C5.
From the dark, Spider pushes the pawn to E5. our hero captures the enemy pawn: the rook leaps from C5 to C3.
Spider answers by moving the pawn from F6 to F5. our hero claims the enemy pawn by landing on E3.
Spider's pawn falls on G4 and tears the pawn from our hero.
our hero captures the enemy pawn: the king leaps from D1 to D2.
Spider's king advances from F7 to F6. our hero advances the king from D2 to E2, and right after that spider sets the king on E6, watching every square.
Without hurry or fear, our hero places the rook on G3. From the dark, Spider pushes the pawn to E4. our hero claims the enemy pawn by landing on G4.
Spider answers by moving the king from E6 to D5, and our hero slides the king across the board, from E2 to E3. With dungeon cunning, Spider brings the king to D6.
our hero claims the enemy pawn by landing on E4.
Spider's king advances from D6 to D5. our hero advances the king from E3 to F4; then spider sets the king on C6, watching every square.
Without hurry or fear, our hero places the rook on E5. From the dark, Spider pushes the king to B7, and our hero's king takes E4, leaving F4 behind.
Spider answers by moving the king from B7 to B6, while our hero slides the king across the board, from E4 to D4. With dungeon cunning, Spider brings the king to A7.
With a steady hand, our hero brings the king to C5; then spider's king advances from A7 to A6. our hero gives check with the rook on E6.
Spider sets the king on B7, watching every square, and without hurry or fear, our hero places the rook on C6. From the dark, Spider pushes the king to A8, while our hero's king takes B6, leaving C5 behind.
Spider answers by moving the king from A8 to B8, and our hero slides the rook across the board, from C6 to C7. With dungeon cunning, Spider brings the king to A8.
With a steady hand, our hero brings the rook to D7, and right after that spider's king advances from A8 to B8. our hero delivers the final mate from D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 1 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 4
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 37% of the games on this floor.