Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero's bishop lands on G7 and defeats Spider's knight!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
From D2 to E3, our hero's pawn swallows Spider's pawn.
From the dark, Spider pushes the king to F7; then our hero's pawn takes F3, leaving F2 behind. Spider answers by moving the knight from E4 to D6, and right after that our hero slides the knight across the board, from G1 to E2.
With dungeon cunning, Spider brings the pawn to G5. A clean strike: our hero's knight topples the pawn on C3.
Spider's knight advances from D6 to B7. From C3 to A4, our hero's knight swallows Spider's pawn.
Spider sets the knight on D6, watching every square; then without hurry or fear, our hero places the knight on C5. From the dark, Spider pushes the king to E8.
From C5 to A6, our hero's knight swallows Spider's pawn.
Spider answers by moving the knight from F6 to G4. By taking the pawn on C7, our hero drives Spider into check.
With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the knight to D5, and spider's knight advances from G4 to H2.
our hero advances the knight from D5 to C3. Spider captures the pawn on F3 and puts our hero in check.
Without hurry or fear, our hero places the king on D1. From the dark, Spider pushes the pawn to G4; then our hero's knight takes E4, leaving C3 behind.
Spider answers by moving the king from D7 to E6, and right after that our hero slides the knight across the board, from E4 to F2. With dungeon cunning, Spider brings the knight to E8.
A clean strike: our hero's knight topples the pawn on G4.
Spider's knight advances from F3 to H4. From G4 to E5, our hero's knight swallows Spider's pawn.
Spider sets the knight on G7, watching every square; then without hurry or fear, our hero places the knight on D3. From the dark, Spider pushes the knight to F3, and right after that our hero's knight takes E1, leaving D3 behind.
Spider answers by moving the knight from F3 to G5; then our hero slides the knight across the board, from E1 to F3. With dungeon cunning, Spider brings the knight to H7.
With a steady hand, our hero brings the bishop to B2, and spider's king advances from E6 to D7. A clean strike: our hero's bishop topples the knight on G7.
Spider sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the bishop on F8. From the dark, Spider pushes the king to C7.
A clean strike: our hero's bishop topples the pawn on E7.
Spider answers by moving the king from C7 to B7, and right after that our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Spider brings the king to C7.
With a steady hand, our hero brings the pawn to E5, while spider's king advances from C7 to B7. our hero advances the pawn from E5 to E6, and spider sets the king on C6, watching every square.
Without hurry or fear, our hero places the bishop on D8. From the dark, Spider pushes the knight to F6, and right after that our hero's pawn takes E7, leaving E6 behind.
Spider answers by moving the king from C6 to D7. Check: our hero tightens the net by bringing the knight to E5.
With dungeon cunning, Spider brings the king to E8. With a steady hand, our hero brings the bishop to A5. Spider moves the king from E8 to E7 and topples our hero's pawn.
From B4, our hero's bishop forces Spider to defend.
Spider sets the king on E6, watching every square, and right after that without hurry or fear, our hero places the knight on D3. From the dark, Spider pushes the knight to D7; then our hero's bishop takes C3, leaving B4 behind.
Spider answers by moving the king from E6 to F5, and right after that our hero slides the knight across the board, from D3 to F2. With dungeon cunning, Spider brings the king to E6.
With a steady hand, our hero brings the king to D2, while spider's knight advances from D7 to B6. our hero advances the king from D2 to D3, and spider sets the knight on D7, watching every square.
Without hurry or fear, our hero places the king on D4. From the dark, Spider pushes the knight to B8, and right after that our hero's knight takes E4, leaving F2 behind.
Spider answers by moving the knight from B8 to D7; then our hero slides the bishop across the board, from C3 to B4. With dungeon cunning, Spider brings the knight to E5.
From C5, our hero's knight forces Spider to defend.
Spider's king advances from E6 to F6. Check: our hero tightens the net by bringing the knight to D7.
Spider sets the king on G5, watching every square. From D4 to E5, our hero's king swallows Spider's knight.
From the dark, Spider pushes the king to G6. From F8, our hero's knight forces Spider to defend.
Spider answers by moving the king from G6 to H5, and right after that our hero slides the bishop across the board, from B4 to E1. With dungeon cunning, Spider brings the king to G5.
our hero gives check with the knight on E6.
Spider's king advances from G5 to H6. From D2, our hero's bishop forces Spider to defend.
Spider sets the king on G6, watching every square; then without hurry or fear, our hero places the king on F4. From the dark, Spider pushes the king to F6, and right after that our hero's knight takes F8, leaving E6 behind.
Spider answers by moving the king from F6 to F7; then our hero slides the knight across the board, from F8 to D7. With dungeon cunning, Spider brings the king to G8.
With a steady hand, our hero brings the knight to E5, and spider's king advances from G8 to H8. our hero gives check with the knight on F7.
Spider sets the king on G8, watching every square, and right after that without hurry or fear, our hero places the bishop on B4. From the dark, Spider pushes the king to G7; then our hero's knight takes E5, leaving F7 behind.
Spider answers by moving the king from G7 to G8, and right after that our hero slides the knight across the board, from E5 to G6. With dungeon cunning, Spider brings the king to H7.
From F8, our hero's knight forces Spider to defend.
Spider's king advances from H7 to G7. Check: our hero tightens the net by bringing the bishop to C3.
Spider moves the king from G7 to F8 and topples our hero's knight.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 14 s
- Moves
- 110
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 14 / 5
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (110 moves) lasted longer than 94% of the games on this floor.