Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero answers with fury: the king leaps from C3 to C2 and captures the enemy rook.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
our hero slides the pawn across the board, from G2 to G4, and with dungeon cunning, Spider brings the king to D7. A clean strike: our hero's bishop topples the pawn on E3.
Spider's king advances from D7 to E6. our hero advances the bishop from E3 to C5, and spider sets the king on D5, watching every square.
A clean strike: our hero's bishop topples the pawn on E7.
From the dark, Spider pushes the king to D4. From E7 to F6, our hero's bishop swallows Spider's pawn.
Spider answers by moving the knight from E4 to G5. A clean strike: our hero's bishop topples the knight on G5.
With dungeon cunning, Spider brings the king to C5. With a steady hand, our hero brings the bishop to D8, and spider's king advances from C5 to D5.
A clean strike: our hero's bishop topples the pawn on C7.
Spider sets the king on D4, watching every square, and right after that without hurry or fear, our hero places the pawn on G5. From the dark, Spider pushes the pawn to A5; then our hero's pawn takes G6, leaving G5 behind.
Spider answers by moving the pawn from A4 to A3, and right after that our hero slides the bishop across the board, from C7 to D6. With dungeon cunning, Spider brings the king to E4.
A clean strike: our hero's bishop topples the pawn on A3.
Spider's king advances from E4 to F5. our hero advances the bishop from A3 to C5, and spider sets the pawn on C2, watching every square.
Without hurry or fear, our hero places the pawn on G7. Spider's pawn crowns on C1 and a hostile rook is born.
our hero's king takes D2, leaving E1 behind. Spider answers by moving the rook from C1 to H1.
Promotion: on G8, our hero turns a pawn into a queen.
Spider gives check with the rook on H2.
With a steady hand, our hero brings the king to C3. Spider's rook reaches C2 and threatens our hero's king.
A clean strike: our hero's king topples the rook on C2.
Spider sets the king on E4, watching every square, and right after that without hurry or fear, our hero places the queen on E8. From the dark, Spider pushes the king to F4; then our hero's queen takes A8, leaving E8 behind.
Spider answers by moving the king from F4 to G4. From A8 to A5, our hero's queen swallows Spider's pawn.
With dungeon cunning, Spider brings the king to H5. With a steady hand, our hero brings the bishop to E7, while spider's king advances from H5 to H6.
From A5 to E5, our hero's queen swallows Spider's pawn.
Spider sets the king on G6, watching every square. our hero gives check with the queen on F6.
From the dark, Spider pushes the king to H5, and right after that our hero's king takes D3, leaving C2 behind. Spider answers by moving the king from H5 to G4; then our hero slides the king across the board, from D3 to E3.
With dungeon cunning, Spider brings the king to H3. With a steady hand, our hero brings the king to F3, and spider's king advances from H3 to H2.
our hero advances the king from F3 to F2, while spider sets the king on H3, watching every square. Without hurry or fear, our hero places the queen on F4.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 16 s
- Moves
- 57
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 15 / 0
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 45% of the games on this floor.