Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the bishop leaps from D4 to G1 and captures the enemy queen.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero slides the pawn across the board, from H2 to H4, and with dungeon cunning, Rat brings the knight to F6. A clean strike: our hero's pawn topples the pawn on A3.
Rat's pawn advances from A5 to A4. our hero advances the bishop from C1 to E3, and rat sets the king on D7, watching every square.
A clean strike: our hero's bishop topples the pawn on C5.
From the dark, Rat pushes the pawn to E5, and right after that our hero's bishop takes G1, leaving C5 behind. Rat answers by moving the king from D7 to E6; then our hero slides the bishop across the board, from G1 to H2.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the bishop to G1, and rat's pawn advances from C5 to C4.
our hero advances the king from E1 to D1, while rat sets the knight on D5, watching every square. Without hurry or fear, our hero places the king on C2.
From the dark, Rat pushes the king to F7; then our hero's king takes B2, leaving C2 behind. Rat gives check with the pawn on C3.
our hero slides the king across the board, from B2 to C1, and with dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to C2, while rat's king advances from F8 to F7.
our hero advances the king from C2 to C1, and rat sets the king on E6, watching every square. Without hurry or fear, our hero places the bishop on H2.
From the dark, Rat pushes the knight to E3. From H2 to E5, our hero's bishop swallows Rat's pawn.
Rat answers by moving the knight from E3 to G2. A clean strike: our hero's bishop topples the pawn on C7.
With dungeon cunning, Rat brings the knight to E3. With a steady hand, our hero brings the bishop to A5, and rat's knight advances from E3 to D1.
A clean strike: our hero's bishop topples the pawn on C3.
Rat sets the pawn on G3, watching every square. From C1 to D1, our hero's king swallows Rat's knight.
From the dark, Rat pushes the king to F7; then our hero's bishop takes E5, leaving C3 behind. Rat answers by moving the pawn from G3 to G2, and right after that our hero slides the bishop across the board, from E5 to D4.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to C2. Rat's pawn crowns on G1 and a hostile queen is born.
From D4 to G1, our hero's bishop swallows Rat's queen.
Rat sets the king on F8, watching every square. our hero gives check with the bishop on C5.
From the dark, Rat pushes the king to F7, and right after that our hero's king takes C3, leaving C2 behind. Rat answers by moving the king from F7 to E8; then our hero slides the king across the board, from C3 to C4.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the king to B5, and rat's king advances from E8 to D7.
A clean strike: our hero's king topples the pawn on A4.
Rat sets the king on C8, watching every square, and right after that without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the king to D8; then our hero's king takes C4, leaving B4 behind.
Rat advances to H4 and claims our pawn.
our hero slides the king across the board, from C4 to D4, and with dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the king to E4, while rat's king advances from C8 to B7.
our hero advances the king from E4 to F4, and rat sets the king on C8, watching every square. Without hurry or fear, our hero places the king on G4.
From the dark, Rat pushes the king to B8. From G4 to H4, our hero's king swallows Rat's pawn.
Rat answers by moving the king from B8 to C7; then our hero slides the bishop across the board, from C5 to F8. With dungeon cunning, Rat brings the king to B7.
With a steady hand, our hero brings the pawn to A4, and rat's king advances from B7 to A7. Check: our hero tightens the net by bringing the bishop to C5.
Rat sets the king on B7, watching every square, and right after that without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to A6; then our hero's bishop takes D4, leaving C5 behind.
Rat answers by moving the king from A6 to B5. Check: our hero tightens the net by bringing the pawn to A4.
With dungeon cunning, Rat brings the king to C6. With a steady hand, our hero brings the bishop to H8, while rat's king advances from C6 to D7.
our hero advances the bishop from H8 to F6, and rat sets the king on C7, watching every square. Check: our hero tightens the net by bringing the bishop to E5.
From the dark, Rat pushes the king to D7, and right after that our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from D7 to C8; then our hero slides the pawn across the board, from A6 to A7.
With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the bishop to D4, and rat's king advances from B7 to A8.
our hero advances the pawn from A4 to A5, while rat sets the king on B7, watching every square. From A6, our hero's pawn forces Rat to defend.
From the dark, Rat pushes the king to A8; then our hero's king takes G5, leaving H4 behind.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 53 s
- Moves
- 99
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 19 / 1
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (99 moves) lasted longer than 81% of the games on this floor.