Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the king leaps from D2 to C2 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the knight on E2. From the dark, Rat pushes the knight to E5, and right after that our hero's king takes D2, leaving E1 behind.

Rat answers by moving the pawn from G4 to G3; then our hero slides the king across the board, from D2 to E1. With dungeon cunning, Rat brings the king to D8.

With a steady hand, our hero brings the king to F1, and rat's knight advances from E5 to F3. A clean strike: our hero's knight topples the pawn on G3.

Rat sets the pawn on E5, watching every square, and right after that without hurry or fear, our hero places the king on G2. From the dark, Rat pushes the knight to D4; then our hero's king takes F2, leaving G2 behind.

Rat answers by moving the knight from D4 to F5, and right after that our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the knight to D6.

With a steady hand, our hero brings the bishop to B2, while rat's knight advances from D6 to B5. From B2 to E5, our hero's bishop swallows Rat's pawn.

Rat sets the king on D7, watching every square. A clean strike: our hero's bishop topples the pawn on C7.

From the dark, Rat pushes the pawn to C3. From C7 to A5, our hero's bishop swallows Rat's pawn.

Rat answers by moving the pawn from C3 to C2; then our hero slides the king across the board, from F2 to E1. With dungeon cunning, Rat brings the knight to C7.

With a steady hand, our hero brings the king to D2, and rat's pawn advances from C6 to C5. A clean strike: our hero's king topples the pawn on C2.

Rat sets the knight on D5, watching every square, and right after that without hurry or fear, our hero places the bishop on B4. Rat captures the bishop on B4 and puts our hero in check.

our hero's king takes D2, leaving C2 behind. Rat advances to A2 and claims our pawn.

our hero slides the pawn across the board, from A4 to A5, and with dungeon cunning, Rat brings the knight to B4. With a steady hand, our hero brings the knight to E4, while rat's king advances from D7 to C6.

From E4 to C5, our hero's knight swallows Rat's pawn.

Rat moves the king from C6 to C5 and topples our hero's knight.

Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to C6, and right after that our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the knight from B4 to C2. Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to C7. From D2 to C2, our hero's king swallows Rat's knight.

Rat's king advances from C7 to D7. our hero advances the queen from A8 to G2, while rat sets the king on C8, watching every square.

From G2 to G6, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to D8. From G8, our hero's queen forces Rat to defend.

Rat answers by moving the king from D8 to D7, and right after that our hero slides the king across the board, from C2 to C3. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the queen to H8, while rat's king advances from E7 to F7. From H5, our hero's queen forces Rat to defend.

Rat sets the king on F6, watching every square. Check: our hero tightens the net by bringing the queen to H4.

From the dark, Rat pushes the king to G6. our hero gives check with the queen on E4.

Rat answers by moving the king from G6 to G7. From D4, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to F8. Check: our hero tightens the net by bringing the queen to B4.

Rat's king advances from F8 to E8. our hero gives check with the queen on A4.

Rat sets the king on F8, watching every square. From F4, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to E7; then our hero's king takes C4, leaving C3 behind. Rat answers by moving the king from E7 to E8, and right after that our hero slides the king across the board, from C4 to C5.

With dungeon cunning, Rat brings the king to E7. From G5, our hero's queen forces Rat to defend.

Rat's king advances from E7 to E6. our hero advances the king from C5 to B6, and rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the king on A7. From the dark, Rat pushes the king to E8, and right after that our hero's king takes B8, leaving A7 behind.

Rat answers by moving the king from E8 to D7; then our hero slides the queen across the board, from G5 to E5. With dungeon cunning, Rat brings the king to C6.

With a steady hand, our hero brings the queen to E3, and rat's king advances from C6 to D5. our hero advances the queen from E3 to G1, while rat sets the king on D6, watching every square.

Check: our hero tightens the net by bringing the queen to G6.

From the dark, Rat pushes the king to E5. our hero gives check with the queen on H5.

Rat answers by moving the king from E5 to F4. From H4, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to F3. Check: our hero tightens the net by bringing the queen to F6.

Rat's king advances from F3 to E4. our hero gives check with the queen on E7.

Rat sets the king on D5, watching every square. From D7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to E4. Check: our hero tightens the net by bringing the queen to E7.

Rat answers by moving the king from E4 to F3. our hero gives check with the queen on F7.

With dungeon cunning, Rat brings the king to E3. From E7, our hero's queen forces Rat to defend.

Rat's king advances from E3 to F3. Check: our hero tightens the net by bringing the queen to F7.

Rat sets the king on E4, watching every square, and right after that without hurry or fear, our hero places the queen on D7. From the dark, Rat pushes the king to E5.

From C7, our hero's queen forces Rat to defend.

Rat answers by moving the king from E5 to F5. Check: our hero tightens the net by bringing the queen to D7.

With dungeon cunning, Rat brings the king to F6. our hero gives check with the queen on D8.

Rat's king advances from F6 to E6. From C8, our hero's queen forces Rat to defend.

Rat sets the king on D5, watching every square. Check: our hero tightens the net by bringing the queen to B7.

From the dark, Rat pushes the king to E5. our hero gives check with the queen on C7.

Rat answers by moving the king from E5 to F5. From D7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to F4. Check: our hero tightens the net by bringing the queen to C7.

Rat's king advances from F4 to F5.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 42 s
Moves
130
How it ended
draw
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 7
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (130 moves) lasted longer than 92% of the games on this floor.

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