Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's queen lands on C5 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from D2 to D4.
With dungeon cunning, Rat brings the king to E6. our hero claims the enemy pawn by landing on C5.
Rat's pawn advances from A5 to A4. our hero advances the pawn from B2 to B4; then rat sets the knight on B8, watching every square.
Without hurry or fear, our hero places the pawn on B5. From the dark, Rat pushes the pawn to G5, and our hero's pawn takes B6, leaving B5 behind.
Rat answers by moving the king from E6 to E5. our hero claims the enemy pawn by landing on C7.
With dungeon cunning, Rat brings the knight to A6. our hero's pawn crowns on C8 and becomes a queen.
Rat's king advances from E5 to F5. our hero captures the pawn on D7 and leaves Rat in check.
Rat sets the king on G6, watching every square. our hero captures the enemy pawn: the queen leaps from D7 to E7.
A cruel blow: Rat's knight captures our hero's pawn on C5.
our hero claims the enemy knight by landing on C5.
Rat answers by moving the king from G6 to H7. our hero captures the enemy pawn: the queen leaps from C5 to A3.
With dungeon cunning, Rat brings the king to H6. our hero claims the enemy pawn by landing on A4.
Rat's king advances from H6 to G6. our hero advances the queen from A4 to G4; then rat sets the king on H7, watching every square.
our hero claims the enemy pawn by landing on G5.
From the dark, Rat pushes the king to H8, and our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the king from H8 to H7, while our hero slides the pawn across the board, from C4 to C5.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to C6; then rat's king advances from H8 to H7.
our hero advances the pawn from C6 to C7, and right after that rat sets the king on H8, watching every square. our hero's pawn crowns on C8 and becomes a queen.
From the dark, Rat pushes the king to H7, while our hero's queen takes C6, leaving C8 behind. Rat answers by moving the king from H7 to H8, and our hero slides the queen across the board, from G5 to E7.
With dungeon cunning, Rat brings the king to G8. And it is checkmate: our hero ends the game on C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 28 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 24% of the games on this floor.