Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat moves its king from F1 to G1 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Rat pushes the pawn to E6, and right after that our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the king from E8 to E7.
A clean strike: our hero's pawn topples the pawn on G4.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to C3, and rat's knight advances from D7 to E5.
our hero advances the pawn from D2 to D3, while rat sets the king on F6, watching every square. our hero gives check with the pawn on G5.
From the dark, Rat pushes the king to F7; then our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the king from F7 to E7, and right after that our hero slides the pawn across the board, from E2 to E3.
Rat's knight reaches F3 and threatens our hero's king.
With a steady hand, our hero brings the king to F1. Rat advances to G5 and claims our pawn.
our hero advances the pawn from F2 to F3, and rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on D4.
From the dark, Rat pushes the pawn to E4. From F3 to E4, our hero's pawn swallows Rat's pawn.
Rat answers by moving the knight from G5 to F7. A clean strike: our hero's pawn topples the pawn on C5.
With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to C4. Rat moves the knight from E5 to G4 and topples our hero's pawn.
our hero advances the king from F1 to E2, while rat sets the knight on F6, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Rat pushes the knight to D7; then our hero's king takes D4, leaving D3 behind. Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to E4. Rat captures the pawn on C5 and puts our hero in check.
our hero advances the king from E4 to F4. Rat's pawn reaches G5 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on G5.
From the dark, Rat pushes the knight to B3. From A2 to B3, our hero's pawn swallows Rat's knight.
Rat moves the king from E6 to E5 and topples our hero's pawn.
our hero slides the pawn across the board, from C4 to C5, while with dungeon cunning, Rat brings the king to E4. With a steady hand, our hero brings the king to H5, and rat's king advances from E4 to D5.
A clean strike: our hero's pawn topples the pawn on A4.
Rat advances to C5 and claims our pawn.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to C4; then our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the king from C4 to D3, and right after that our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Rat brings the king to D4.
With a steady hand, our hero brings the pawn to E5. Rat advances to E5 and claims our pawn.
our hero advances the pawn from A5 to A6, and rat sets the king on F5, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the king to F4. Promotion: on A8, our hero turns a pawn into a queen.
Rat answers by moving the king from F4 to F5. A clean strike: our hero's queen topples the pawn on C6.
With dungeon cunning, Rat brings the king to F4. By taking the pawn on C7, our hero drives Rat into check.
Rat's king advances from F4 to E3. our hero advances the pawn from A4 to A5, while rat sets the king on F3, watching every square.
Without hurry or fear, our hero places the king on H4. From the dark, Rat pushes the king to F2.
From H2, our hero's queen forces Rat to defend.
Rat answers by moving the king from F2 to F1. Check: our hero tightens the net by bringing the queen to G1.
Rat moves the king from F1 to G1 and topples our hero's queen.
With a steady hand, our hero brings the pawn to A6, while rat's king advances from G1 to F2. our hero advances the pawn from A6 to A7, and rat sets the king on E2, watching every square.
Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to D3, and right after that our hero's king takes G4, leaving H4 behind. Rat answers by moving the king from D3 to E2; then our hero slides the king across the board, from G4 to F4.
With dungeon cunning, Rat brings the king to E1. With a steady hand, our hero brings the king to F3, and rat's king advances from E1 to D2.
our hero advances the king from F3 to F4, while rat sets the king on C1, watching every square. Without hurry or fear, our hero places the king on E4.
From the dark, Rat pushes the king to B2; then our hero's queen takes A4, leaving A8 behind. Rat answers by moving the king from B2 to C1, and right after that our hero slides the king across the board, from E4 to D3.
With dungeon cunning, Rat brings the king to B2. With a steady hand, our hero brings the king to D2, while rat's king advances from B2 to B1.
our hero advances the king from D2 to D1, and rat sets the king on B2, watching every square. Without hurry or fear, our hero places the king on D2.
From the dark, Rat pushes the king to B1, and right after that our hero's king takes C3, leaving D2 behind. Rat answers by moving the king from B1 to C1; then our hero slides the king across the board, from C3 to D3.
With dungeon cunning, Rat brings the king to B2. With a steady hand, our hero brings the king to D2.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 18 s
- Moves
- 107
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 7
- Material captured (hero / opponent)
- 11 / 15
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (107 moves) lasted longer than 85% of the games on this floor.