Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's queen lands on F7 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

Without hurry or fear, our hero places the pawn on F3. Rat's pawn falls on F3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from E2 to F3.

Rat answers by moving the knight from D7 to F8. our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to C4; then rat's knight advances from F8 to E6.

our hero advances the pawn from G2 to G3, and right after that rat sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on F4.

From the dark, Rat pushes the pawn to A4, while our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the knight from E6 to D4, and our hero slides the pawn across the board, from D2 to D3.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the king to D2. Rat's pawn falls on F4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G3 to F4.

Rat sets the king on B8, watching every square, while without hurry or fear, our hero places the king on C3. From the dark, Rat pushes the king to C8, and our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the king from C8 to D7, while our hero slides the pawn across the board, from H5 to H6. Rat's knight reaches E2 and threatens our hero's king.

With a steady hand, our hero brings the king to D2. A cruel blow: Rat's knight captures our hero's pawn on F4.

our hero advances the pawn from H6 to H7, and right after that rat sets the king on D8, watching every square. our hero's pawn crowns on H8 and becomes a queen.

From the dark, Rat pushes the king to D7, while our hero's queen takes H4, leaving H8 behind. Rat answers by moving the knight from F4 to E6, and our hero slides the queen across the board, from H4 to E4.

With dungeon cunning, Rat brings the knight to D8. With a steady hand, our hero brings the queen to H7, and right after that rat's knight advances from D8 to F7.

our hero captures the enemy knight: the queen leaps from H7 to F7.

Rat sets the king on C8, watching every square. our hero claims the enemy pawn by landing on E7.

From the dark, Rat pushes the king to B7. our hero captures the enemy pawn: the queen leaps from E7 to C5.

Rat answers by moving the king from B7 to A8, while our hero slides the queen across the board, from C5 to B4. With dungeon cunning, Rat brings the pawn to C5.

our hero captures the enemy pawn: the queen leaps from B4 to C5.

Rat's pawn advances from C7 to C6. our hero captures the pawn on C6 and leaves Rat in check.

Rat sets the king on B8, watching every square. our hero captures the enemy pawn: the queen leaps from C6 to A4.

From the dark, Rat pushes the king to C8. From A8, our hero's queen forces Rat to defend.

Rat answers by moving the king from C8 to D7, and our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the king to E7.

our hero gives check with the queen on B7.

Rat's king advances from E7 to E6. our hero advances the pawn from C5 to C6; then rat sets the king on F5, watching every square.

Without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to E6. our hero's pawn crowns on C8 and becomes a queen.

Rat answers by moving the king from E6 to D6. From B6, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to E7. Check: our hero tightens the net by bringing the queen to C7.

Rat's king advances from E7 to E8. And it is checkmate: our hero ends the game on B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 19 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 3
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 56% of the games on this floor.

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