Battle chronicle

The duel begins: Juan de Dios Del Pozo P. against Rat on floor 1.

Juan de Dios Del Pozo P.'s king lands on C6 and defeats Rat's knight!

Checkmate! Juan de Dios Del Pozo P. topples Rat and claims victory.

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The battle, move by move

Juan de Dios Del Pozo P. captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the pawn from D7 to D6, while juan de Dios Del Pozo P. slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the king to F7.

With a steady hand, Juan de Dios Del Pozo P. brings the king to E2; then rat's pawn advances from E7 to E5. Juan de Dios Del Pozo P. advances the king from E2 to D3, and right after that rat sets the pawn on A4, watching every square.

Without hurry or fear, Juan de Dios Del Pozo P. places the king on C4. From the dark, Rat pushes the king to E8, while juan de Dios Del Pozo P.'s king takes B5, leaving C4 behind.

Rat gives check with the knight on D4.

Juan de Dios Del Pozo P. captures the enemy pawn: the king leaps from B5 to A4.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, Juan de Dios Del Pozo P. brings the king to A5, and right after that rat's king advances from E8 to F7.

Juan de Dios Del Pozo P. advances the king from A5 to A6; then rat sets the pawn on C4, watching every square. Without hurry or fear, Juan de Dios Del Pozo P. places the king on A5.

Rat's knight reaches C6 and threatens Juan de Dios Del Pozo P.'s king.

Juan de Dios Del Pozo P.'s king takes B5, leaving A5 behind. Rat answers by moving the king from F7 to F6. Juan de Dios Del Pozo P. claims the enemy knight by landing on C6.

With dungeon cunning, Rat brings the king to E6. Juan de Dios Del Pozo P. captures the enemy pawn: the king leaps from C6 to C7.

Rat's pawn advances from C4 to C3. Juan de Dios Del Pozo P. claims the enemy pawn by landing on C3.

Rat sets the king on E7, watching every square, and without hurry or fear, Juan de Dios Del Pozo P. places the pawn on A4. From the dark, Rat pushes the pawn to G4, while juan de Dios Del Pozo P.'s pawn takes A5, leaving A4 behind.

Rat answers by moving the king from E7 to F6, and juan de Dios Del Pozo P. slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the pawn to G3.

Juan de Dios Del Pozo P. claims the enemy pawn by landing on G3.

Rat's king advances from F6 to F7. Juan de Dios Del Pozo P. advances the pawn from A6 to A7; then rat sets the king on G8, watching every square.

Juan de Dios Del Pozo P.'s pawn crowns on A8 and becomes a queen.

From the dark, Rat pushes the king to G7. Juan de Dios Del Pozo P. captures the enemy pawn: the king leaps from C7 to D6.

Rat answers by moving the king from G7 to H6. Juan de Dios Del Pozo P. claims the enemy pawn by landing on E5.

With dungeon cunning, Rat brings the king to H5. With a steady hand, Juan de Dios Del Pozo P. brings the queen to G8; then rat's king advances from H5 to H6.

Juan de Dios Del Pozo P. advances the queen from G8 to G4, and right after that rat sets the king on H7, watching every square. Without hurry or fear, Juan de Dios Del Pozo P. places the king on F6.

From the dark, Rat pushes the king to H6. And it is checkmate: Juan de Dios Del Pozo P. ends the game on G6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 31 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 32% of the games on this floor.

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