Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the king leaps from C5 to B5 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
From the dark, Rat pushes the king to F8, and our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the king from F8 to E8, while our hero slides the pawn across the board, from F2 to F3.
Rat's pawn falls on F3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E2 to F3.
Rat's king advances from E8 to F8. our hero advances the pawn from H2 to H4, and right after that rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to E6, while our hero's pawn takes F4, leaving F3 behind.
Rat answers by moving the knight from D7 to F6, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the knight to H5.
our hero gives check with the pawn on F5.
Rat's king falls on F5 and tears the pawn from our hero.
our hero advances the pawn from A3 to A4; then rat sets the king on G4, watching every square. Without hurry or fear, our hero places the pawn on D3.
From the dark, Rat pushes the king to H3, and our hero's king takes F2, leaving E1 behind. Rat answers by moving the knight from H5 to F6, while our hero slides the king across the board, from F2 to F3.
With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the king to F4; then rat's knight advances from F6 to G4.
our hero advances the pawn from A2 to A3. Rat's king falls on H4 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the knight to F6, while our hero's pawn takes D5, leaving D4 behind.
Rat's pawn reaches E5 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from F4 to E5.
With dungeon cunning, Rat brings the king to G4. With a steady hand, our hero brings the pawn to D6. Rat gives check with the knight on D7.
our hero advances the king from E5 to E6. Rat's knight reaches F8 and threatens our hero's king.
Without hurry or fear, our hero places the king on E7. Rat's pawn falls on D6 and tears the pawn from our hero.
our hero captures the enemy pawn: the king leaps from E7 to D6.
Rat answers by moving the king from G4 to H4. our hero claims the enemy pawn by landing on C6.
With dungeon cunning, Rat brings the knight to E6. With a steady hand, our hero brings the king to D5.
Check from Rat: the knight plants itself on C7.
our hero claims the enemy pawn by landing on C5.
Rat sets the knight on B5, watching every square. our hero captures the enemy knight: the king leaps from C5 to B5.
From the dark, Rat pushes the king to H5, while our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from H5 to G4, and our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the pawn to C7, and right after that rat's king advances from H5 to G4.
our hero's pawn crowns on C8 and becomes a queen.
A cruel blow: Rat's king captures our hero's pawn on G5.
our hero claims the enemy pawn by landing on A5.
From the dark, Rat pushes the king to H6, and our hero's king takes B6, leaving A5 behind. Rat answers by moving the king from H6 to H7, while our hero slides the queen across the board, from C8 to G4.
With dungeon cunning, Rat brings the pawn to G5. our hero captures the enemy pawn: the queen leaps from G4 to G5.
Rat's king advances from H7 to H8. our hero advances the pawn from A4 to A5, and right after that rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to H8, while our hero's pawn takes A7, leaving A6 behind.
Rat answers by moving the king from H8 to H7, and our hero slides the queen across the board, from G5 to G1. With dungeon cunning, Rat brings the king to H6.
our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from H6 to H7. Mate. our hero's queen on H1 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 57 s
- Moves
- 79
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 11 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2673 finished games (1137 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 66% of the games on this floor.