Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on B4.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the knight to B4.

our hero captures the enemy knight: the pawn leaps from A3 to B4.

A cruel blow: Rat's pawn captures our hero's pawn on B4.

our hero slides the king across the board, from E1 to E2, and right after that with dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to D4; then rat's king advances from E6 to F5.

our hero advances the pawn from F2 to F4, and right after that rat sets the king on E4, watching every square. Without hurry or fear, our hero places the pawn on G3.

From the dark, Rat pushes the pawn to D6, while our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the pawn from E7 to E6, and our hero slides the pawn across the board, from G3 to G4.

With dungeon cunning, Rat brings the pawn to D5. With a steady hand, our hero brings the pawn to H5, and right after that rat's pawn advances from C7 to C6.

our hero captures the enemy pawn: the pawn leaps from H5 to G6.

Rat sets the pawn on B3, watching every square. our hero claims the enemy pawn by landing on B3.

From the dark, Rat pushes the pawn to A4, and our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the pawn from A4 to A3.

our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the pawn to E5. our hero captures the enemy pawn: the pawn leaps from D4 to E5.

Rat's pawn advances from D5 to D4. our hero advances the pawn from B3 to B4, and right after that rat sets the pawn on A2, watching every square.

our hero captures the enemy pawn: the queen leaps from G8 to A2.

From the dark, Rat pushes the pawn to C5. our hero claims the enemy pawn by landing on C5.

Rat's pawn falls on E3 and tears the pawn from our hero.

our hero gives check with the queen on A4.

With dungeon cunning, Rat brings the king to D5. From B3, our hero's queen forces Rat to defend.

Rat's king advances from D5 to C6. our hero captures the enemy pawn: the queen leaps from B3 to E3.

Rat sets the king on B7, watching every square. our hero gives check with the pawn on C6.

From the dark, Rat pushes the king to C8, and our hero's queen takes D3, leaving E3 behind. Rat answers by moving the king from C8 to B8, while our hero slides the queen across the board, from D3 to D7.

With dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the pawn to C7; then rat's king advances from A8 to B7.

our hero's pawn crowns on C8 and becomes a queen.

Rat sets the king on B6, watching every square. Check: our hero tightens the net by bringing the queen to C6.

From the dark, Rat pushes the king to A5. our hero gives check with the queen on A7.

Rat answers by moving the king from A5 to B4. Mate. our hero's queen on A4 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 40 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 41% of the games on this floor.

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