Battle chronicle
The duel begins: our hero against Slug on floor 2.
Slug advances its pawn to E6 and claims our rook.
Draw. The dungeon keeps the names of our hero and Slug.
Loading…
The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to H6.
Slug sets the pawn on E4, watching every square. From A8, our hero's rook forces Slug to defend.
From the dark, Slug pushes the king to F7. Check: our hero tightens the net by bringing the rook to F8.
Slug answers by moving the king from F7 to G6. our hero gives check with the rook on G8.
Slug's king falls on H6 and tears the bishop from our hero.
our hero captures the enemy pawn: the rook leaps from G8 to G4.
Slug's knight advances from G3 to F1. our hero claims the enemy pawn by landing on E4.
Slug sets the pawn on C2, watching every square. our hero captures the pawn on E6 and leaves Slug in check.
A cruel blow: Slug's pawn captures our hero's rook on E6.
our hero claims the enemy knight by landing on F1.
Slug answers by moving the bishop from D6 to A3, and our hero slides the knight across the board, from G1 to E2. With dungeon cunning, Slug brings the pawn to E5.
With a steady hand, our hero brings the pawn to G3, and right after that slug's pawn advances from E5 to E4. our hero advances the knight from E2 to G1.
On C1, Slug promotes and gains a reinforcing rook.
Without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the rook to C8, and our hero's knight takes H3, leaving G1 behind.
Check from Slug: the rook plants itself on C2.
our hero slides the king across the board, from F2 to E3, and right after that with dungeon cunning, Slug brings the pawn to E5. our hero captures the enemy pawn: the king leaps from E3 to E4.
Slug's rook advances from C2 to G2. our hero claims the enemy pawn by landing on E5.
Slug's rook falls on G3 and tears the pawn from our hero.
Without hurry or fear, our hero places the knight on F4. From the dark, Slug pushes the rook to F3, while our hero's knight takes E6, leaving F4 behind.
Slug answers by moving the king from H6 to H5, and our hero slides the knight across the board, from E6 to F8. With dungeon cunning, Slug brings the pawn to H6.
With a steady hand, our hero brings the king to E6. Slug gives check with the rook on E3.
our hero advances the king from E6 to F7. Slug's rook reaches F3 and threatens our hero's king.
Without hurry or fear, our hero places the king on G7. From the dark, Slug pushes the rook to F6, and our hero's king takes H7, leaving G7 behind.
Slug answers by moving the rook from F6 to F4, while our hero slides the knight across the board, from F8 to G6. With dungeon cunning, Slug brings the bishop to D6.
our hero captures the rook on F4 and leaves Slug in check.
A cruel blow: Slug's bishop captures our hero's knight on F4.
our hero advances the king from H7 to G7, and right after that slug sets the king on G4, watching every square. Without hurry or fear, our hero places the king on H7.
From the dark, Slug pushes the pawn to H5, while our hero's king takes G6, leaving H7 behind. Slug answers by moving the bishop from F4 to H6.
our hero captures the enemy bishop: the king leaps from G6 to H6.
With dungeon cunning, Slug brings the king to F3. our hero claims the enemy pawn by landing on H5.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 53 s
- Moves
- 59
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 18 / 12
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 49% of the games on this floor.