Battle chronicle

In the depths of Sewers, our hero faces Slug.

our hero's pawn lands on F3 and defeats Slug's bishop!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

Without hurry or fear, our hero places the pawn on E3. From the dark, Slug pushes the bishop to B7; then our hero's pawn takes F4, leaving F2 behind.

Slug answers by moving the bishop from B7 to D5, and right after that our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Slug brings the bishop to F3.

A clean strike: our hero's pawn topples the bishop on F3.

Slug's pawn advances from C5 to C4. From F3 to G4, our hero's pawn swallows Slug's pawn.

Slug sets the king on D8, watching every square. A clean strike: our hero's pawn topples the pawn on C3.

From the dark, Slug pushes the pawn to F5. From A2 to B3, our hero's pawn swallows Slug's pawn.

Slug answers by moving the king from D8 to C7. A clean strike: our hero's pawn topples the pawn on C4.

With dungeon cunning, Slug brings the king to D7. From C4 to B5, our hero's pawn swallows Slug's pawn.

Slug's king advances from D7 to C7. A clean strike: our hero's pawn topples the pawn on F5.

Slug sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the rook on A6. From the dark, Slug pushes the pawn to D5.

A clean strike: our hero's rook topples the pawn on B6.

Slug answers by moving the king from D7 to C8, and right after that our hero slides the pawn across the board, from F5 to F6. With dungeon cunning, Slug brings the king to C7.

With a steady hand, our hero brings the rook to A6, while slug's pawn advances from D5 to D4. From E3 to D4, our hero's pawn swallows Slug's pawn.

Slug sets the king on B7, watching every square; then without hurry or fear, our hero places the rook on A1. From the dark, Slug pushes the king to C7, and right after that our hero's pawn takes F7, leaving F6 behind.

Slug answers by moving the king from C7 to B8. Promotion: on F8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the king to B7. Check: our hero tightens the net by bringing the queen to F7.

Slug's king advances from B7 to B6. our hero gives check with the queen on F6.

Slug sets the king on B7, watching every square, and right after that without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the king to C8; then our hero's pawn takes H5, leaving H4 behind.

Slug answers by moving the king from C8 to C7, and right after that our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Slug brings the king to B8.

With a steady hand, our hero brings the pawn to H7, while slug's king advances from B8 to C7. Promotion: on H8, our hero turns a pawn into a queen.

Slug sets the king on B7, watching every square; then without hurry or fear, our hero places the pawn on D5. From the dark, Slug pushes the king to C7.

From D6, our hero's pawn forces Slug to defend.

Slug answers by moving the king from C7 to B6. Check: our hero tightens the net by bringing the pawn to D7.

With dungeon cunning, Slug brings the king to C7. Promotion: on D8, our hero turns a pawn into a queen.

Slug's king advances from C7 to B7. our hero advances the pawn from B5 to B6.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 21 s
Moves
59
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 3

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 49% of the games on this floor.

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