Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero's pawn lands on E4 and defeats Slug's bishop!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on C3.

Slug advances to C2 and claims our pawn.

From A2 to B3, our hero's pawn swallows Slug's pawn.

Slug sets the bishop on E4, watching every square; then without hurry or fear, our hero places the pawn on F3. From the dark, Slug pushes the king to F8.

From F3 to E4, our hero's pawn swallows Slug's bishop.

Slug answers by moving the king from F8 to E7; then our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Slug brings the king to D7.

From H3 to G4, our hero's pawn swallows Slug's pawn.

Slug's king advances from D7 to C7. our hero advances the pawn from B3 to B4, while slug sets the pawn on F6, watching every square.

From B4 to C5, our hero's pawn swallows Slug's pawn.

From the dark, Slug pushes the king to D7. A clean strike: our hero's pawn topples the pawn on B6.

Slug answers by moving the king from D7 to D8, and right after that our hero slides the pawn across the board, from B6 to B7. With dungeon cunning, Slug brings the king to C7.

Promotion: on B8, our hero turns a pawn into a queen.

Slug's king advances from C7 to D7. By taking the pawn on B5, our hero drives Slug into check.

Slug sets the king on C8, watching every square. Check: our hero tightens the net by bringing the queen to C6.

From the dark, Slug pushes the king to B8. By taking the pawn on D6, our hero drives Slug into check.

Slug answers by moving the king from B8 to B7. A clean strike: our hero's queen topples the pawn on F6.

With dungeon cunning, Slug brings the king to C7. With a steady hand, our hero brings the rook to A6, and slug's king advances from C7 to D7.

our hero gives check with the queen on F7.

Slug sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the knight on F3. From the dark, Slug pushes the king to C8; then our hero's knight takes E5, leaving F3 behind.

Slug answers by moving the king from C8 to D8. our hero gives check with the knight on C6.

With dungeon cunning, Slug brings the king to C8. Mate. our hero's rook on A8 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 1 s
Moves
41
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 22% of the games on this floor.

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