Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on D5.
Rat falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from E8 to F8. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to E5, and right after that rat's knight advances from D7 to B6.
our hero advances the pawn from E5 to E6; then rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on F4.
From the dark, Rat pushes the king to F6. our hero captures the pawn on G5 and leaves Rat in check.
Rat answers by moving the king from F6 to G6, while our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the pawn to C3. A cruel blow: Rat's king captures our hero's pawn on G5.
our hero advances the pawn from D4 to D5, and right after that rat sets the king on G6, watching every square. our hero captures the enemy pawn: the pawn leaps from D5 to C6.
From the dark, Rat pushes the knight to D5, while our hero's king takes F1, leaving E1 behind. Rat gives check with the knight on E3.
our hero slides the king across the board, from F1 to G1; then with dungeon cunning, Rat brings the knight to D5. With a steady hand, our hero brings the pawn to G3, and right after that rat's king advances from G6 to F5.
our hero advances the pawn from H2 to H3. A cruel blow: Rat's king captures our hero's pawn on E6.
our hero claims the enemy pawn by landing on G4.
From the dark, Rat pushes the pawn to A4, and our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from E6 to F5.
From G4, our hero's pawn forces Rat to defend.
Rat's king falls on G4 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to G6; then rat's king advances from G4 to F4. our hero advances the pawn from G6 to G7, and right after that rat sets the king on E5, watching every square.
our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to F5. our hero captures the knight on D5 and leaves Rat in check.
Rat answers by moving the king from F5 to F4. our hero captures the pawn on C4 and leaves Rat in check.
With dungeon cunning, Rat brings the king to F3. our hero claims the enemy pawn by landing on A4.
Rat's pawn advances from E7 to E6. our hero advances the queen from A4 to H4; then rat sets the king on E2, watching every square.
our hero gives check with the queen on H2.
From the dark, Rat pushes the king to F3. our hero captures the enemy pawn: the queen leaps from H2 to C7.
Rat answers by moving the king from F3 to E3. Check: our hero tightens the net by bringing the queen to E5.
With dungeon cunning, Rat brings the king to F3. our hero captures the enemy pawn: the queen leaps from E5 to E6.
Rat's king advances from F3 to F4. From F7, our hero's queen forces Rat to defend.
Rat sets the king on G4, watching every square. Check: our hero tightens the net by bringing the queen to G7.
From the dark, Rat pushes the king to F5. our hero gives check with the queen on F7.
Rat answers by moving the king from F5 to E5, and our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the king to D4.
Check: our hero tightens the net by bringing the queen to F4.
Rat's king advances from D4 to C3. our hero gives check with the queen on F3.
Rat sets the king on C2, watching every square, while without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to C1.
our hero's pawn crowns on C8 and becomes a queen.
Rat answers by moving the king from C1 to B1. our hero gives check with the queen on F5.
With dungeon cunning, Rat brings the king to C1. From F1, our hero's queen forces Rat to defend.
Rat's king advances from C1 to D2. Check: our hero tightens the net by bringing the queen to F4.
Rat sets the king on C2, watching every square, and without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to B2, while our hero's pawn takes C6, leaving C5 behind.
Rat's king falls on A3 and tears the pawn from our hero.
our hero slides the pawn across the board, from C6 to C7; then with dungeon cunning, Rat brings the king to B2. our hero's pawn crowns on C8 and becomes a queen.
Rat's king falls on A2 and tears the pawn from our hero.
From A8, our hero's queen forces Rat to defend.
Rat sets the king on B3, watching every square. Check: our hero tightens the net by bringing the queen to F3.
From the dark, Rat pushes the king to C2. our hero gives check with the queen on F2.
Rat answers by moving the king from C2 to B1. From B8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to A1. Check: our hero tightens the net by bringing the queen to A8.
Rat's king advances from A1 to B1. our hero gives check with the queen on D3.
Rat sets the king on C1, watching every square. From F1, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to B2. Check: our hero tightens the net by bringing the queen to D4.
Rat answers by moving the king from B2 to C2. our hero gives check with the queen on F2.
With dungeon cunning, Rat brings the king to B3. From D5, our hero's queen forces Rat to defend.
Rat's king advances from B3 to C3. our hero delivers the final mate from A3.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 2 s
- Moves
- 107
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 11 / 5
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (107 moves) lasted longer than 85% of the games on this floor.