Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on C3.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero advances the pawn from E2 to E4, and rat sets the pawn on A4, watching every square. A clean strike: our hero's pawn topples the pawn on A3.

From the dark, Rat pushes the pawn to D5. From E4 to D5, our hero's pawn swallows Rat's pawn.

Rat answers by moving the knight from C6 to E5; then our hero slides the king across the board, from E1 to F1. With dungeon cunning, Rat brings the knight to D7.

With a steady hand, our hero brings the pawn to F4, and rat's pawn advances from C5 to C4. our hero advances the pawn from D2 to D4.

Rat advances to D3 and claims our pawn.

From C2 to D3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the knight to F6; then our hero's pawn takes G4, leaving G2 behind. Rat advances to D5 and claims our pawn.

our hero slides the pawn across the board, from F4 to F5, and with dungeon cunning, Rat brings the king to F7. By taking the pawn on G6, our hero drives Rat into check.

Rat's king advances from F7 to G7. our hero advances the pawn from H2 to H4, and rat sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to F6, and right after that our hero's pawn takes G7, leaving G6 behind.

Rat moves the king from F6 to G7 and topples our hero's pawn.

From H6, our hero's pawn forces Rat to defend.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to G5, and rat's pawn advances from C5 to C4.

our hero gives check with the pawn on G6.

Rat advances to H6 and claims our pawn.

Without hurry or fear, our hero places the pawn on G7. Rat moves the pawn from C4 to D3 and topples our hero's pawn.

Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the knight from D5 to C3. our hero gives check with the queen on H8.

With dungeon cunning, Rat brings the king to G6. A clean strike: our hero's queen topples the knight on C3.

Rat's king advances from G6 to H7. By taking the pawn on D3, our hero drives Rat into check.

Rat sets the king on G8, watching every square. our hero gives check with the queen on D8.

From the dark, Rat pushes the king to H7. By taking the pawn on E7, our hero drives Rat into check.

Rat answers by moving the king from H7 to H8; then our hero slides the queen across the board, from E7 to B4. With dungeon cunning, Rat brings the king to G8.

From B4 to A4, our hero's queen swallows Rat's pawn.

Rat's king advances from G8 to F8. our hero advances the queen from A4 to E4, while rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the queen on C6. From the dark, Rat pushes the king to G8; then our hero's queen takes B7, leaving C6 behind.

Rat answers by moving the king from G8 to H8, and right after that our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the pawn to A5, while rat's king advances from G8 to F8. our hero advances the pawn from A5 to A6, and rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to F8. our hero delivers the final mate from A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 42 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
8 / 5
Material captured (hero / opponent)
10 / 5
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 51% of the games on this floor.

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