Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from A3 to B4 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to H4, and rat's knight advances from D7 to B8.
our hero advances the pawn from C2 to C3, while rat sets the pawn on E4, watching every square. Without hurry or fear, our hero places the pawn on D4.
From the dark, Rat pushes the knight to A6; then our hero's king takes D2, leaving E1 behind. Rat answers by moving the pawn from A5 to A4.
From D4 to C5, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to G3, while rat's knight advances from A6 to B4.
From A3 to B4, our hero's pawn swallows Rat's knight.
Rat sets the king on E8, watching every square; then without hurry or fear, our hero places the pawn on F4. Rat advances to F3 and claims our pawn.
From E2 to F3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from E8 to E7. A clean strike: our hero's pawn topples the pawn on E4.
With dungeon cunning, Rat brings the pawn to A3. With a steady hand, our hero brings the pawn to G4, and rat's king advances from E7 to F7.
our hero advances the pawn from G4 to G5, while rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on E5.
From the dark, Rat pushes the king to H7; then our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the king from H7 to H8, and right after that our hero slides the pawn across the board, from E6 to E7.
With dungeon cunning, Rat brings the king to H7. Promotion: on E8, our hero turns a pawn into a queen.
Rat's king advances from H7 to G7. From E8 to C6, our hero's queen swallows Rat's pawn.
Rat sets the king on G8, watching every square. By taking the pawn on G6, our hero drives Rat into check.
From the dark, Rat pushes the king to H8, and right after that our hero's queen takes B1, leaving G6 behind. Rat answers by moving the pawn from C7 to C6; then our hero slides the pawn across the board, from B4 to B5.
Rat advances to B5 and claims our pawn.
With a steady hand, our hero brings the king to E3, and rat's king advances from H8 to G7. our hero advances the king from E3 to D4, while rat sets the pawn on B4, watching every square.
From C3 to B4, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to H8; then our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from H8 to G8, and right after that our hero slides the king across the board, from D4 to D5.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to C6, while rat's king advances from G7 to G8.
our hero advances the king from C6 to B7, and rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on C6.
From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from G8 to G7.
Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to H6. our hero delivers the final mate from H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 39 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 48% of the games on this floor.