Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on D4.
Rat's edge closes the game: mate against our hero.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat's knight advances from D7 to F8. our hero advances the pawn from C2 to C4, and right after that rat sets the knight on E6, watching every square.
Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the king to D8, while our hero's king takes F1, leaving E1 behind.
Rat answers by moving the knight from E6 to D4. our hero captures the enemy knight: the pawn leaps from E3 to D4.
With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to D3. Rat's pawn falls on D4 and tears the pawn from our hero.
our hero advances the pawn from F2 to F3. A cruel blow: Rat's pawn captures our hero's pawn on F3.
our hero claims the enemy pawn by landing on F3.
From the dark, Rat pushes the pawn to C5, and our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from D8 to E7, while our hero slides the king across the board, from F1 to E1.
With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to H3; then rat's king advances from F6 to G7.
our hero advances the pawn from H3 to H4, and right after that rat sets the king on H6, watching every square. Without hurry or fear, our hero places the king on D1.
From the dark, Rat pushes the pawn to E5, while our hero's king takes C1, leaving D1 behind. Rat answers by moving the pawn from G6 to G5, and our hero slides the king across the board, from C1 to C2.
With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the king to B2. Rat's pawn falls on H4 and tears the pawn from our hero.
our hero advances the king from B2 to B3; then rat sets the king on G5, watching every square. Without hurry or fear, our hero places the king on C2.
From the dark, Rat pushes the king to F4, and our hero's pawn takes A3, leaving A2 behind. A cruel blow: Rat's king captures our hero's pawn on F3.
our hero slides the king across the board, from C2 to D2, and right after that with dungeon cunning, Rat brings the king to G2. With a steady hand, our hero brings the king to E2; then rat's pawn advances from H4 to H3.
our hero advances the king from E2 to E1, and right after that rat sets the king on G1, watching every square. Without hurry or fear, our hero places the king on D1.
From the dark, Rat pushes the pawn to H2, while our hero's king takes D2, leaving D1 behind. Rat answers by moving the king from G1 to G2, and our hero slides the king across the board, from D2 to E2.
With dungeon cunning, Rat brings the pawn to E4. With a steady hand, our hero brings the king to D2. On H1, Rat promotes and gains a reinforcing queen.
our hero captures the enemy pawn: the pawn leaps from D3 to E4.
Rat sets the king on G3, watching every square, while without hurry or fear, our hero places the pawn on E5. Check from Rat: the queen plants itself on G2.
our hero's king takes D3, leaving D2 behind. Rat answers by moving the king from G3 to F3, while our hero slides the pawn across the board, from E5 to E6.
Rat's edge falls on E2 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 19 s
- Moves
- 60
- How it ended
- checkmate
- Captures (hero / opponent)
- 4 / 4
- Material captured (hero / opponent)
- 6 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (60 moves) lasted longer than 45% of the games on this floor.