Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero's bishop lands on C3 and defeats Spider's rook!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
From C1 to E3, our hero's bishop swallows Spider's pawn.
Spider's knight advances from F6 to G8. our hero advances the bishop from E3 to A7, while spider sets the knight on D6, watching every square.
Without hurry or fear, our hero places the pawn on H3. From the dark, Spider pushes the king to F8; then our hero's pawn takes H4, leaving H3 behind.
Spider answers by moving the knight from G8 to H6, and right after that our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Spider brings the pawn to A3.
With a steady hand, our hero brings the pawn to E3, while spider's knight advances from H6 to F5. our hero advances the king from E1 to E2, and spider sets the knight on E8, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the pawn to A5. From E4 to F5, our hero's pawn swallows Spider's knight.
Spider answers by moving the knight from E8 to D6. A clean strike: our hero's pawn topples the pawn on G6.
With dungeon cunning, Spider brings the knight to B7. With a steady hand, our hero brings the bishop to B8, and spider's pawn advances from E5 to E4.
A clean strike: our hero's bishop topples the pawn on C7.
Spider sets the pawn on E5, watching every square, and right after that without hurry or fear, our hero places the pawn on H5. From the dark, Spider pushes the pawn to A4.
A clean strike: our hero's bishop topples the pawn on E5.
Spider answers by moving the knight from B7 to D8, and right after that our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Spider brings the king to G8.
With a steady hand, our hero brings the pawn to G7, while spider's knight advances from D8 to B7. our hero advances the king from E2 to E3, and spider sets the knight on A5, watching every square.
A clean strike: our hero's king topples the pawn on E4.
From the dark, Spider pushes the knight to B3. From C2 to B3, our hero's pawn swallows Spider's knight.
Spider answers by moving the pawn from C3 to C2. A clean strike: our hero's pawn topples the pawn on A4.
Spider's pawn crowns on C1 and a hostile rook is born.
With a steady hand, our hero brings the pawn to A5, and spider's rook advances from C1 to C5. our hero advances the pawn from A5 to A6, while spider sets the king on F7, watching every square.
Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Spider pushes the king to E7; then our hero's pawn takes A7, leaving A6 behind. Spider answers by moving the rook from C5 to C3.
From E5 to C3, our hero's bishop swallows Spider's rook.
With dungeon cunning, Spider brings the king to D6. Promotion: on A8, our hero turns a pawn into a queen.
Spider's king advances from D6 to C5. By taking the pawn on A3, our hero drives Spider into check.
Spider sets the king on C6, watching every square. Check: our hero tightens the net by bringing the queen to C8.
From the dark, Spider pushes the king to B5. our hero gives check with the queen on B8.
Spider answers by moving the king from B5 to C4; then our hero slides the bishop across the board, from C3 to B4.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 7 s
- Moves
- 59
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 18 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 48% of the games on this floor.