Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero's pawn lands on E4 and defeats Spider's knight!

Checkmate! our hero topples Spider and claims victory.

Loading…

The battle, move by move

Without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the knight to H5. our hero captures the enemy pawn: the bishop leaps from C1 to E3.

Spider answers by moving the pawn from E7 to E6, while our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Spider brings the king to F8.

our hero captures the enemy knight: the pawn leaps from F3 to E4.

Spider's pawn advances from A4 to A3. our hero gives check with the bishop on H6.

Spider sets the king on E8, watching every square, and without hurry or fear, our hero places the bishop on G7. From the dark, Spider pushes the king to E7.

our hero claims the enemy pawn by landing on E5.

Spider answers by moving the pawn from C7 to C6, and our hero slides the bishop across the board, from E5 to H2. With dungeon cunning, Spider brings the knight to F4.

our hero claims the enemy knight by landing on F4.

Spider's pawn advances from G6 to G5. our hero captures the pawn on G5 and leaves Spider in check.

Spider sets the king on D7, watching every square, while without hurry or fear, our hero places the pawn on H5. From the dark, Spider pushes the king to D6, and our hero's pawn takes H6, leaving H5 behind.

Spider answers by moving the king from D6 to C5, while our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Spider brings the king to B6.

our hero's pawn crowns on H8 and becomes a queen.

Spider's pawn advances from E6 to E5. From B8, our hero's queen forces Spider to defend.

Spider sets the king on C5, watching every square. Check: our hero tightens the net by bringing the bishop to E7.

From the dark, Spider pushes the king to C4. And it is checkmate: our hero ends the game on B4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 1 s
Moves
33
How it ended
checkmate
Captures (hero / opponent)
5 / 0
Material captured (hero / opponent)
9 / 0
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (33 moves) lasted longer than 18% of the games on this floor.

More from floor 3