Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero answers with fury: the king leaps from F5 to E6 and captures the enemy rook.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

From C1 to E3, our hero's bishop swallows Spider's pawn.

From the dark, Spider pushes the knight to D2; then our hero's knight takes H3, leaving G1 behind. Spider answers by moving the knight from F6 to G4, and right after that our hero slides the bishop across the board, from E3 to G1.

With dungeon cunning, Spider brings the knight to C4. With a steady hand, our hero brings the king to E2, while spider's knight advances from C4 to A5.

our hero advances the king from E2 to D3. Spider's pawn reaches E4 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on E4.

From the dark, Spider pushes the pawn to C2, and right after that our hero's king takes F4, leaving E4 behind. Spider's pawn crowns on C1 and a hostile knight is born.

A clean strike: our hero's king topples the knight on G4.

With dungeon cunning, Spider brings the knight to C4. With a steady hand, our hero brings the knight to F4. Check from Spider: the knight plants itself on E5.

our hero advances the king from G4 to H3, while spider sets the pawn on C5, watching every square. From G1 to C5, our hero's bishop swallows Spider's pawn.

From the dark, Spider pushes the knight to B3; then our hero's bishop takes B6, leaving C5 behind. Spider answers by moving the knight from E5 to D7, and right after that our hero slides the bishop across the board, from B6 to F2.

With dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the bishop to E1, while spider's pawn advances from A3 to A2.

our hero advances the bishop from E1 to C3, and spider sets the knight on A5, watching every square. A clean strike: our hero's bishop topples the knight on A5.

Spider's pawn crowns on A1 and a hostile rook is born.

our hero's bishop takes B4, leaving A5 behind. Spider answers by moving the rook from A1 to F1; then our hero slides the knight across the board, from F4 to D3.

With dungeon cunning, Spider brings the knight to F6. With a steady hand, our hero brings the king to G3, and spider's rook advances from F1 to B1.

our hero advances the bishop from B4 to D2, while spider sets the rook on F1, watching every square. Without hurry or fear, our hero places the knight on F4.

Check from Spider: the knight plants itself on H5.

A clean strike: our hero's knight topples the knight on H5.

Spider answers by moving the rook from F1 to F8. Check: our hero tightens the net by bringing the knight to G7.

With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the bishop to B4, while spider's rook advances from F8 to B8.

our hero advances the bishop from B4 to C5, and spider sets the rook on D8, watching every square. Without hurry or fear, our hero places the bishop on B6.

From the dark, Spider pushes the rook to B8, and right after that our hero's bishop takes C5, leaving B6 behind. Spider answers by moving the pawn from A6 to A5; then our hero slides the bishop across the board, from C5 to A3.

Spider gives check with the rook on B3.

With a steady hand, our hero brings the king to G4. Spider moves the rook from B3 to A3 and topples our hero's bishop.

our hero advances the king from G4 to G5, while spider sets the pawn on E6, watching every square. From G5 to G6, our hero's king swallows Spider's pawn.

Spider gives check with the rook on G3.

our hero's king takes F6, leaving G6 behind. Spider answers by moving the rook from G3 to B3. From G7 to E6, our hero's knight swallows Spider's pawn.

Check from Spider: the rook plants itself on F3.

With a steady hand, our hero brings the king to E5. Spider gives check with the rook on E3.

our hero advances the king from E5 to F6. Spider captures the knight on E6 and puts our hero in check.

Without hurry or fear, our hero places the king on F5. From the dark, Spider pushes the king to C6. From F5 to E6, our hero's king swallows Spider's rook.

Spider answers by moving the pawn from A5 to A4; then our hero slides the king across the board, from E6 to E5. With dungeon cunning, Spider brings the pawn to A3.

With a steady hand, our hero brings the king to D4, and spider's king advances from C6 to C7. our hero advances the king from D4 to C3, while spider sets the king on B6, watching every square.

Without hurry or fear, our hero places the king on B3. From the dark, Spider pushes the pawn to A2.

A clean strike: our hero's king topples the pawn on A2.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 27 s
Moves
83
How it ended
draw
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
20 / 6
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (83 moves) lasted longer than 80% of the games on this floor.

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