Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero answers with fury: the pawn leaps from F3 to G4 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to E3.

Spider answers by moving the knight from F6 to G4. our hero claims the enemy pawn by landing on C3.

With dungeon cunning, Spider brings the pawn to G5. With a steady hand, our hero brings the pawn to F3; then spider's knight advances from E4 to C5.

our hero claims the enemy knight by landing on G4.

Spider sets the king on F7, watching every square, and without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the king to G7.

our hero claims the enemy pawn by landing on G5.

Spider answers by moving the king from G7 to F6, and our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Spider brings the pawn to E6.

With a steady hand, our hero brings the pawn to E4, and right after that spider's king advances from F6 to G7. our hero gives check with the queen on D7.

Spider sets the king on F6, watching every square. our hero claims the enemy pawn by landing on C7.

From the dark, Spider pushes the pawn to A3. our hero captures the enemy knight: the queen leaps from C7 to C5.

Spider answers by moving the king from F6 to G7. our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Spider brings the king to F6. our hero captures the enemy pawn: the queen leaps from A3 to A6.

Spider's king advances from F6 to G7. our hero captures the pawn on E6 and leaves Spider in check.

Spider sets the king on G6, watching every square. our hero gives check with the pawn on H5.

From the dark, Spider pushes the king to H7. From G5, our hero's knight forces Spider to defend.

Spider answers by moving the king from H7 to H8, and our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Spider brings the king to G8.

And it is checkmate: our hero ends the game on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 45 s
Moves
35
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (35 moves) lasted longer than 20% of the games on this floor.

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