Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's pawn lands on B4 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

Loading…

The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat answers by moving the knight from D7 to F6, and right after that our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the pawn to F3, while rat's king advances from F8 to G7. From F3 to G4, our hero's pawn swallows Rat's pawn.

Rat sets the knight on E4, watching every square; then without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the knight to C3, and right after that our hero's king takes D2, leaving E1 behind.

Rat answers by moving the knight from C3 to D5; then our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the knight to B4.

From A3 to B4, our hero's pawn swallows Rat's knight.

Rat's pawn advances from G6 to G5. A clean strike: our hero's pawn topples the pawn on A5.

Rat sets the pawn on E5, watching every square, and right after that without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to H7; then our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the pawn from C5 to C4. From D3 to C4, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to G6. Promotion: on A8, our hero turns a pawn into a queen.

Rat's pawn advances from C6 to C5. our hero advances the pawn from A2 to A4, and rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the queen on D5. From the dark, Rat pushes the king to H7, and right after that our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the king from H7 to G7; then our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the pawn to A7, and rat's king advances from F8 to E7. Promotion: on A8, our hero turns a pawn into a queen.

Rat sets the pawn on C6, watching every square. From A8 to C6, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to F8; then our hero's queen takes D7, leaving D5 behind. Rat answers by moving the king from F8 to G8.

our hero delivers the final mate from C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
51 s
Moves
43
How it ended
checkmate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
8 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 22% of the games on this floor.

More from floor 1