Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the pawn leaps from G5 to F6 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

Without hurry or fear, our hero places the pawn on B3. From the dark, Rat pushes the king to D8, and our hero's pawn takes C4, leaving C2 behind.

Rat answers by moving the king from D8 to C8, while our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Rat brings the pawn to E5.

With a steady hand, our hero brings the pawn to H3; then rat's knight advances from D7 to F6. our hero advances the king from E1 to E2, and right after that rat sets the pawn on A4, watching every square.

our hero captures the enemy pawn: the pawn leaps from B3 to A4.

From the dark, Rat pushes the knight to H5. our hero claims the enemy pawn by landing on G4.

Rat answers by moving the knight from H5 to F6, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the knight to E8.

With a steady hand, our hero brings the pawn to F4, and right after that rat's knight advances from E8 to F6. our hero captures the enemy knight: the pawn leaps from G5 to F6.

Rat sets the king on B7, watching every square, while without hurry or fear, our hero places the pawn on F7. From the dark, Rat pushes the pawn to E4.

our hero's pawn crowns on F8 and becomes a queen.

Rat answers by moving the king from B7 to B6. From B8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to A6. our hero captures the enemy pawn: the queen leaps from B8 to C7.

Rat's pawn advances from G6 to G5. our hero captures the pawn on C6 and leaves Rat in check.

Rat sets the king on A7, watching every square. our hero captures the enemy pawn: the pawn leaps from F4 to G5.

From the dark, Rat pushes the king to B8. Check: our hero tightens the net by bringing the queen to E8.

Rat answers by moving the king from B8 to B7, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to C7.

With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from C7 to B6. Check: our hero tightens the net by bringing the queen to B5.

Rat sets the king on A7, watching every square. our hero's pawn crowns on G8 and becomes a queen.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 23 s
Moves
41
How it ended
stalemate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
8 / 0
First capture
move 5

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 20% of the games on this floor.

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