Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on B6.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's pawn advances from C5 to C4. our hero advances the pawn from D2 to D3. Rat's pawn falls on D3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from C2 to D3.

From the dark, Rat pushes the knight to C5, while our hero's king takes D1, leaving E1 behind. Rat answers by moving the knight from C5 to E6, and our hero slides the pawn across the board, from F2 to F3.

With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to H3. Rat's pawn falls on H3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G2 to H3.

Rat sets the pawn on G5, watching every square, while without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the king to D7, and our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the knight from E6 to F4, while our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Rat brings the knight to D5.

our hero captures the enemy pawn: the pawn leaps from H4 to G5.

Rat's king advances from D7 to C6. our hero advances the king from C2 to B3, and right after that rat sets the knight on B4, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to D5, while our hero's king takes A3, leaving B3 behind.

Rat answers by moving the knight from B4 to C6, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the knight to A7.

our hero's pawn crowns on G8 and becomes a queen.

Rat's king advances from D5 to D4. From G4, our hero's queen forces Rat to defend.

Rat sets the king on D5, watching every square, while without hurry or fear, our hero places the queen on H4. From the dark, Rat pushes the pawn to E6, and our hero's queen takes E7, leaving H4 behind.

Rat answers by moving the knight from A7 to C8. our hero claims the enemy pawn by landing on C7.

With dungeon cunning, Rat brings the knight to B6. our hero captures the enemy knight: the queen leaps from C7 to B6.

Rat's king advances from D5 to D4. our hero claims the enemy pawn by landing on A5.

Rat sets the king on E3, watching every square. our hero captures the pawn on C5 and leaves Rat in check.

From the dark, Rat pushes the king to F4. Check: our hero tightens the net by bringing the queen to C4.

Rat answers by moving the king from F4 to E5. our hero gives check with the queen on E4.

With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the pawn to F4, and right after that rat's king advances from D6 to E7.

our hero advances the pawn from F4 to F5; then rat sets the king on F7, watching every square. our hero captures the pawn on E6 and leaves Rat in check.

From the dark, Rat pushes the king to E7, and our hero's queen takes G4, leaving E4 behind. Rat answers by moving the king from E7 to F8, while our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to A6; then rat's king advances from E7 to F6.

our hero advances the pawn from A6 to A7, and right after that rat sets the king on E7, watching every square. our hero's pawn crowns on A8 and becomes a queen.

From the dark, Rat pushes the king to D6. our hero gives check with the queen on A6.

Rat answers by moving the king from D6 to C7. From G7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to D8. Check: our hero tightens the net by bringing the queen to B6.

Rat's king advances from D8 to C8. And it is checkmate: our hero ends the game on D7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 24 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 60% of the games on this floor.

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