Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the pawn leaps from B2 to A3 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's knight.

Rat's pawn advances from E7 to E5. our hero advances the pawn from E2 to E4, while rat sets the pawn on D6, watching every square.

Without hurry or fear, our hero places the pawn on F4. Rat moves the pawn from E5 to F4 and topples our hero's pawn.

our hero's pawn takes G3, leaving G2 behind. Rat advances to G3 and claims our pawn.

From H2 to G3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to E5, while rat's king advances from F7 to G7.

From E5 to D6, our hero's pawn swallows Rat's pawn.

Rat moves the pawn from C7 to D6 and topples our hero's pawn.

Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the pawn to D5. From C4 to D5, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from C6 to C5; then our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the king to F8.

From D4 to C5, our hero's pawn swallows Rat's pawn.

Rat's king advances from F8 to E8. our hero advances the pawn from D5 to D6, while rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to E8.

Check: our hero tightens the net by bringing the pawn to D7.

Rat answers by moving the king from E8 to E7, and right after that our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the pawn to G5.

Promotion: on D8, our hero turns a pawn into a queen.

Rat's king advances from E7 to F7. Promotion: on C8, our hero turns a pawn into a queen.

Rat sets the pawn on G4, watching every square. our hero gives check with the queen on C7.

From the dark, Rat pushes the king to E6. From C6, our hero's queen forces Rat to defend.

Rat answers by moving the king from E6 to F7; then our hero slides the queen across the board, from C6 to A8. With dungeon cunning, Rat brings the king to G7.

From A8 to A5, our hero's queen swallows Rat's pawn.

Rat's king advances from G7 to F7. our hero advances the pawn from A3 to A4, while rat sets the king on G6, watching every square.

Without hurry or fear, our hero places the queen on A8. From the dark, Rat pushes the king to H6; then our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the king from H6 to G7, and right after that our hero slides the queen across the board, from A8 to C6. With dungeon cunning, Rat brings the king to H7.

With a steady hand, our hero brings the pawn to A6, while rat's king advances from H7 to G7. our hero advances the pawn from A6 to A7, and rat sets the king on F7, watching every square.

Promotion: on A8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to G7. our hero delivers the final mate from A7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 20 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
6 / 3
Material captured (hero / opponent)
8 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 40% of the games on this floor.

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