Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's pawn lands on C4 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
Without hurry or fear, our hero places the pawn on B3. From the dark, Rat pushes the king to D8; then our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the pawn from A5 to A4. From B3 to A4, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to A5, while rat's knight advances from D7 to B6.
our hero advances the pawn from A5 to A6, and rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the king from F7 to F6; then our hero slides the pawn across the board, from D2 to D3.
Rat advances to C4 and claims our pawn.
From D3 to C4, our hero's pawn swallows Rat's knight.
Rat's pawn advances from E7 to E6. Promotion: on A8, our hero turns a pawn into a queen.
Rat sets the pawn on G5, watching every square. From A8 to C6, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the pawn to G3. A clean strike: our hero's pawn topples the pawn on G3.
Rat answers by moving the king from F6 to G7. From C6 to E6, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the pawn to E5, while rat's king advances from G7 to H7.
our hero advances the queen from E6 to F6, and rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on E6.
From the dark, Rat pushes the king to H7. From F6 to G5, our hero's queen swallows Rat's pawn.
Rat answers by moving the king from H7 to H8; then our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the pawn to H4, and rat's king advances from H7 to H8. Promotion: on E8, our hero turns a pawn into a queen.
Rat sets the king on H7, watching every square. From G6, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to H8. our hero delivers the final mate from G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 46 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 8 / 1
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 22% of the games on this floor.