Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the bishop leaps from D2 to C3 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat's knight advances from D7 to F6. our hero advances the pawn from A3 to A4, and rat sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the bishop on A3. From the dark, Rat pushes the pawn to G5. From A3 to C5, our hero's bishop swallows Rat's pawn.
Rat answers by moving the knight from F6 to E4; then our hero slides the bishop across the board, from C5 to B6. Rat advances to D2 and claims our pawn.
From B6 to C7, our hero's bishop swallows Rat's pawn.
Rat's knight advances from D2 to F1. A clean strike: our hero's bishop topples the pawn on E5.
Rat sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the bishop on G3. From the dark, Rat pushes the knight to E3; then our hero's bishop takes F4, leaving G3 behind.
Rat answers by moving the knight from E3 to D1. By taking the pawn on G5, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the bishop to H6, while rat's knight advances from D1 to C3.
our hero advances the bishop from H6 to E3, and rat sets the king on D6, watching every square. Without hurry or fear, our hero places the bishop on D2.
From the dark, Rat pushes the king to E7. From D2 to C3, our hero's bishop swallows Rat's knight.
Rat answers by moving the king from E7 to D6. A clean strike: our hero's bishop topples the pawn on A5.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the bishop to B6, and rat's king advances from D7 to E6.
our hero advances the bishop from B6 to C7, while rat sets the pawn on G3, watching every square. From C7 to G3, our hero's bishop swallows Rat's pawn.
From the dark, Rat pushes the king to F5; then our hero's bishop takes H4, leaving G3 behind. Rat answers by moving the king from F5 to E6, and right after that our hero slides the bishop across the board, from H4 to E7.
With dungeon cunning, Rat brings the pawn to C5. A clean strike: our hero's bishop topples the pawn on C5.
Rat's king advances from E6 to F5. our hero advances the pawn from A4 to A5, and rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to F5, and right after that our hero's pawn takes A7, leaving A6 behind.
Rat answers by moving the king from F5 to F6. Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the bishop to B4, and rat's king advances from G6 to F6.
our hero advances the pawn from C2 to C4, while rat sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on C5.
From the dark, Rat pushes the king to F6; then our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from F6 to G6, and right after that our hero slides the pawn across the board, from C6 to C7.
With dungeon cunning, Rat brings the king to G7. Promotion: on C8, our hero turns a pawn into a queen.
Rat's king advances from G7 to H7. our hero advances the queen from A8 to B8, and rat sets the king on H6, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to G7, and right after that our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the king from G7 to F7; then our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the pawn to A7, and rat's king advances from G7 to F7. Promotion: on A8, our hero turns a pawn into a queen.
Rat sets the king on G7, watching every square. Check: our hero tightens the net by bringing the queen to A7.
From the dark, Rat pushes the king to F6. our hero gives check with the queen on F8.
Rat answers by moving the king from F6 to G6. From D6, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to H5. Check: our hero tightens the net by bringing the queen to D5.
Rat's king advances from H5 to G4. our hero gives check with the queen on G8.
Rat sets the king on H3, watching every square. From D3, our hero's queen forces Rat to defend.
Rat advances to H2 and claims our pawn.
Check: our hero tightens the net by bringing the queen to D2.
Rat answers by moving the king from H2 to H1. And it is checkmate: our hero ends the game on H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 30 s
- Moves
- 89
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 75% of the games on this floor.