Battle chronicle
In the depths of Sewers, our hero faces Rat.
Rat advances its king to F8 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero slides the pawn across the board, from E2 to E4, and with dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to E5, while rat's pawn advances from C5 to C4.
our hero advances the pawn from E5 to E6, and rat sets the knight on F6, watching every square. A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the knight from F6 to D7; then our hero slides the pawn across the board, from D2 to D4.
With dungeon cunning, Rat brings the knight to F8. With a steady hand, our hero brings the pawn to D5, and rat's pawn advances from A5 to A4.
A clean strike: our hero's pawn topples the pawn on C6.
Rat sets the pawn on G5, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. Rat moves the knight from F8 to E6 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on G5.
Rat advances to G5 and claims our pawn.
our hero slides the pawn across the board, from F2 to F4, and with dungeon cunning, Rat brings the knight to E6. With a steady hand, our hero brings the pawn to F5, while rat's knight advances from E6 to C5.
our hero advances the pawn from F5 to F6. Check from Rat: the knight plants itself on D3.
Without hurry or fear, our hero places the king on D1. Rat gives check with the knight on F2.
our hero's king takes E2, leaving D1 behind. Rat moves the pawn from E7 to F6 and topples our hero's pawn.
A clean strike: our hero's king topples the knight on F2.
Check from Rat: the pawn plants itself on G3.
From F2 to G3, our hero's king swallows Rat's pawn.
Rat's king advances from E8 to F7. our hero advances the king from G3 to H2, while rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to D5; then our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the king from D5 to D6. From G5 to F6, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to F7, while rat's king advances from E6 to E7.
Promotion: on F8, our hero turns a pawn into a queen.
Rat moves the king from E7 to F8 and topples our hero's queen.
Without hurry or fear, our hero places the king on H1. From the dark, Rat pushes the king to E7, and right after that our hero's king takes H2, leaving H1 behind.
Rat answers by moving the king from E7 to D6; then our hero slides the king across the board, from H2 to G3. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the king to F3, and rat's king advances from E6 to F5. our hero advances the king from F3 to E3, while rat sets the king on F6, watching every square.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the king to G5; then our hero's king takes C2, leaving D2 behind.
Rat answers by moving the king from G5 to F4, and right after that our hero slides the king across the board, from C2 to B2. With dungeon cunning, Rat brings the king to E4.
With a steady hand, our hero brings the king to C1, while rat's king advances from E4 to D3. our hero advances the king from C1 to D1, and rat sets the king on E3, watching every square.
Without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the king to F4, and right after that our hero's king takes D2, leaving C2 behind.
Rat answers by moving the king from F4 to G3; then our hero slides the king across the board, from D2 to E3. With dungeon cunning, Rat brings the king to H4.
With a steady hand, our hero brings the king to E4, and rat's king advances from H4 to H5. our hero advances the king from E4 to E5, while rat sets the king on G4, watching every square.
Without hurry or fear, our hero places the king on E6. From the dark, Rat pushes the king to G3; then our hero's king takes E7, leaving E6 behind.
Rat answers by moving the king from G3 to H4, and right after that our hero slides the king across the board, from E7 to D7. With dungeon cunning, Rat brings the king to G3.
A clean strike: our hero's king topples the pawn on C7.
Rat's king advances from G3 to F4. our hero advances the king from C7 to B6, and rat sets the king on E3, watching every square.
Without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to D2. Promotion: on C8, our hero turns a pawn into a queen.
Rat answers by moving the king from D2 to C2; then our hero slides the queen across the board, from C8 to H3. With dungeon cunning, Rat brings the king to D1.
From H1, our hero's queen forces Rat to defend.
Rat's king advances from D1 to D2. our hero advances the king from B6 to A5, while rat sets the king on E2, watching every square.
From A5 to A4, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to D2; then our hero's king takes B4, leaving A4 behind. Rat answers by moving the king from D2 to C2.
From B4 to C4, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to D2. With a steady hand, our hero brings the king to B4, while rat's king advances from D2 to E3.
our hero advances the pawn from C3 to C4, and rat sets the king on D2, watching every square. Without hurry or fear, our hero places the pawn on C5.
From the dark, Rat pushes the king to C2. our hero gives check with the queen on H2.
Rat answers by moving the king from C2 to D1; then our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to C1.
With a steady hand, our hero brings the pawn to C7, and rat's king advances from C1 to D1. Promotion: on C8, our hero turns a pawn into a queen.
Rat sets the king on E1, watching every square. From E8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to D1. Check: our hero tightens the net by bringing the queen to H1.
Rat answers by moving the king from D1 to C2. our hero gives check with the queen on C8.
With dungeon cunning, Rat brings the king to D2. With a steady hand, our hero brings the pawn to A4, while rat's king advances from D2 to E2.
our hero advances the pawn from A4 to A5, and rat sets the king on D3, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Rat pushes the king to E2, and right after that our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from E2 to F2.
Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to E3. our hero gives check with the queen on A7.
Rat's king advances from E3 to E2. From E7, our hero's queen forces Rat to defend.
Rat sets the king on F2, watching every square. Check: our hero tightens the net by bringing the queen to H2.
From the dark, Rat pushes the king to F1; then our hero's pawn takes A4, leaving A2 behind.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 42 s
- Moves
- 139
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 11 / 12
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (139 moves) lasted longer than 94% of the games on this floor.