Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on D3.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the knight to E5, while our hero's pawn takes C4, leaving C2 behind.

After toppling the pawn on D3, Rat threatens our hero's king.

our hero captures the enemy knight: the pawn leaps from E2 to D3.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to G3, and right after that rat's pawn advances from E7 to E5.

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat sets the king on E7, watching every square, while without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the pawn to E4.

our hero captures the enemy pawn: the pawn leaps from D3 to E4.

Rat answers by moving the king from E7 to F7, while our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to E6.

With a steady hand, our hero brings the pawn to F4. A cruel blow: Rat's pawn captures our hero's pawn on F3.

our hero advances the pawn from H2 to H4. Rat's pawn falls on H4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G3 to H4.

A cruel blow: Rat's king captures our hero's pawn on E5.

our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the king from E5 to F5, and our hero slides the pawn across the board, from H5 to H6.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to H7, and right after that rat's king advances from G6 to F7.

our hero's pawn crowns on H8 and becomes a queen.

Rat sets the king on E6, watching every square. our hero gives check with the queen on C8.

From the dark, Rat pushes the king to E7, and our hero's queen takes A6, leaving C8 behind. Rat answers by moving the king from E7 to D6.

our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Rat brings the king to E7. our hero captures the pawn on C5 and leaves Rat in check.

Rat's king advances from E7 to E8. our hero captures the pawn on C6 and leaves Rat in check.

Rat sets the king on E7, watching every square, and without hurry or fear, our hero places the queen on B7. Rat's pawn reaches F2 and threatens our hero's king.

our hero claims the enemy pawn by landing on F2.

Rat answers by moving the king from E7 to D7, and our hero slides the queen across the board, from B7 to E4. With dungeon cunning, Rat brings the king to C8.

With a steady hand, our hero brings the pawn to C5, and right after that rat's king advances from C8 to D7. our hero gives check with the queen on G4.

Rat sets the king on C6, watching every square, while without hurry or fear, our hero places the queen on F4. Rat's king falls on C5 and tears the pawn from our hero.

our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the king from C5 to C6. our hero gives check with the queen on F6.

With dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the pawn to A6; then rat's king advances from D5 to C4.

Check: our hero tightens the net by bringing the queen to F7.

Rat sets the king on D4, watching every square. our hero captures the enemy pawn: the queen leaps from F7 to C7.

From the dark, Rat pushes the king to D5, while our hero's queen takes C2, leaving C7 behind. Rat answers by moving the king from D5 to E6, and our hero slides the queen across the board, from C2 to D3.

With dungeon cunning, Rat brings the king to F7. our hero gives check with the queen on F3.

Rat's king advances from F7 to G8. From G3, our hero's queen forces Rat to defend.

Rat sets the king on H7, watching every square. Check: our hero tightens the net by bringing the queen to H3.

From the dark, Rat pushes the king to G7. our hero gives check with the queen on G3.

Rat answers by moving the king from G7 to H7. From H4, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G6. Check: our hero tightens the net by bringing the queen to G3.

Rat's king advances from G6 to F7. our hero gives check with the queen on F3.

Rat sets the king on G7, watching every square. From G4, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to F6. Check: our hero tightens the net by bringing the queen to F4.

Rat answers by moving the king from F6 to E7, and our hero slides the queen across the board, from F4 to F5. With dungeon cunning, Rat brings the king to D6.

From G6, our hero's queen forces Rat to defend.

Rat's king advances from D6 to E7. our hero advances the pawn from A6 to A7; then rat sets the king on D7, watching every square.

our hero's pawn crowns on A8 and becomes a queen.

From the dark, Rat pushes the king to E7. From A7, our hero's queen forces Rat to defend.

Rat answers by moving the king from E7 to F8. Check: our hero tightens the net by bringing the queen to A8.

With dungeon cunning, Rat brings the king to E7. our hero gives check with the queen on E4.

Rat's king advances from E7 to D7. From A7, our hero's queen forces Rat to defend.

Rat sets the king on C8, watching every square, and without hurry or fear, our hero places the queen on A4. From the dark, Rat pushes the king to B8, while our hero's queen takes E6, leaving E4 behind.

Rat answers by moving the king from B8 to C7. From C4, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the queen to E5, and right after that rat's king advances from B7 to A8.

our hero gives check with the queen on A4.

Rat sets the king on B7, watching every square. From B4, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to C6, and our hero's queen takes D4, leaving E5 behind. Rat answers by moving the king from C6 to C7.

our hero gives check with the queen on C4.

With dungeon cunning, Rat brings the king to B8. From D6, our hero's queen forces Rat to defend.

Rat's king advances from B8 to B7. Check: our hero tightens the net by bringing the queen to B4.

Rat sets the king on A8, watching every square. our hero gives check with the queen on A5.

From the dark, Rat pushes the king to B7. From B6, our hero's queen forces Rat to defend.

Rat answers by moving the king from B7 to C8, and our hero slides the queen across the board, from A5 to A7.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 15 s
Moves
125
How it ended
stalemate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
11 / 5
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (125 moves) lasted longer than 90% of the games on this floor.

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