Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the queen leaps from A5 to A4 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from G6 to G5. our hero advances the pawn from F2 to F4, while rat sets the king on F8, watching every square.

From F4 to G5, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to F7; then our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the knight from C6 to D4, and right after that our hero slides the pawn across the board, from E2 to E3.

Rat captures the pawn on C2 and puts our hero in check.

With a steady hand, our hero brings the king to E2. Rat advances to A3 and claims our pawn.

our hero advances the pawn from G2 to G4, and rat sets the knight on C2, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Rat pushes the knight to A3, and right after that our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Rat brings the pawn to D5. Promotion: on H8, our hero turns a pawn into a queen.

Rat's knight advances from A3 to B1. our hero gives check with the queen on H7.

Rat sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to E8; then our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the pawn from E7 to E6. our hero gives check with the queen on G8.

With dungeon cunning, Rat brings the king to E7. From F8, our hero's queen forces Rat to defend.

Rat's king advances from E7 to D7. Check: our hero tightens the net by bringing the queen to F7.

Rat sets the king on D6, watching every square. Promotion: on G8, our hero turns a pawn into a queen.

Check from Rat: the knight plants itself on C3.

our hero's king takes E1, leaving E2 behind. Rat answers by moving the pawn from E6 to E5.

Check: our hero tightens the net by bringing the queen to G6.

With dungeon cunning, Rat brings the king to C5. By taking the pawn on C7, our hero drives Rat into check.

Rat's king advances from C5 to B4. From B6, our hero's queen forces Rat to defend.

Rat sets the king on A3, watching every square. Check: our hero tightens the net by bringing the queen to C5.

Rat moves the king from A3 to A2 and topples our hero's pawn.

By taking the pawn on A5, our hero drives Rat into check.

Rat answers by moving the knight from C3 to A4. Mate. our hero's queen on A4 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
49 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
5 / 3
Material captured (hero / opponent)
7 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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