Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the king leaps from D2 to C2 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the king on D8, watching every square, while without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the pawn to A4, and our hero's pawn takes E3, leaving E2 behind.
Rat answers by moving the pawn from D7 to D6, while our hero slides the pawn across the board, from D2 to D4. Rat's pawn falls on D4 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E3 to D4.
Rat's pawn advances from E7 to E6. our hero advances the pawn from D4 to D5, and right after that rat sets the knight on D4, watching every square.
our hero captures the enemy pawn: the pawn leaps from D5 to E6.
Rat gives check with the knight on C2.
our hero's king takes D2, leaving E1 behind. Rat answers by moving the king from D8 to E8. our hero captures the enemy knight: the king leaps from D2 to C2.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to F4, and right after that rat's king advances from E7 to F8.
our hero advances the pawn from G2 to G4; then rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on F5.
Rat's pawn falls on F5 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G4 to F5.
Rat answers by moving the king from E8 to F8, while our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to H5; then rat's pawn advances from C7 to C5. our hero advances the pawn from H5 to H6, and right after that rat sets the king on F6, watching every square.
Without hurry or fear, our hero places the pawn on H7. From the dark, Rat pushes the king to G7. our hero gives check with the pawn on F6.
Rat answers by moving the king from G7 to H8, and our hero slides the pawn across the board, from F6 to F7. A cruel blow: Rat's king captures our hero's pawn on H7.
our hero's pawn crowns on F8 and becomes a queen.
Rat's pawn advances from D6 to D5. our hero captures the enemy pawn: the pawn leaps from C4 to D5.
Rat sets the king on G6, watching every square, while without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to G5.
our hero's pawn crowns on E8 and becomes a queen.
Rat answers by moving the pawn from C5 to C4, while our hero slides the queen across the board, from E8 to E4. With dungeon cunning, Rat brings the pawn to C3.
From F5, our hero's queen forces Rat to defend.
Rat's king advances from G5 to H6. Check: our hero tightens the net by bringing the queen to E6.
Rat sets the king on G7, watching every square. our hero gives check with the queen on F7.
From the dark, Rat pushes the king to H8. Mate. our hero's queen on E8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 47 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 3
- Material captured (hero / opponent)
- 8 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 38% of the games on this floor.