Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on B6.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from C2 to C4, and right after that with dungeon cunning, Rat brings the king to F8. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat's king advances from F8 to F7. our hero advances the pawn from E2 to E3, and right after that rat sets the knight on B6, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to G8, while our hero's pawn takes F4, leaving F2 behind.
Rat answers by moving the pawn from E7 to E5, and our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the knight to D7.
With a steady hand, our hero brings the pawn to E4. Rat's pawn falls on F4 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G3 to F4.
Rat sets the king on H7, watching every square, while without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the knight to B6, and our hero's pawn takes E6, leaving E5 behind.
Rat answers by moving the knight from B6 to A8, while our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the pawn to G3.
our hero captures the enemy pawn: the pawn leaps from H2 to G3.
Rat's knight advances from A8 to B6. our hero's pawn crowns on E8 and becomes a queen.
Rat sets the knight on A4, watching every square. From E7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G8. our hero claims the enemy pawn by landing on C7.
Rat answers by moving the knight from A4 to B6. our hero gives check with the queen on B8.
With dungeon cunning, Rat brings the king to H7. our hero claims the enemy knight by landing on B6.
Rat's pawn advances from G6 to G5. our hero captures the enemy pawn: the pawn leaps from F4 to G5.
Rat sets the king on G7, watching every square. our hero claims the enemy pawn by landing on C6.
From the dark, Rat pushes the pawn to A4. our hero captures the enemy pawn: the queen leaps from C6 to A4.
Rat answers by moving the king from G7 to G6, while our hero slides the queen across the board, from A4 to B5. With dungeon cunning, Rat brings the king to H7.
our hero captures the enemy pawn: the queen leaps from B5 to C5.
Rat's king advances from H7 to H8. our hero advances the pawn from G5 to G6, and right after that rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the queen on G5. From the dark, Rat pushes the king to G8, while our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from G8 to F7. Mate. our hero's queen on G8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 57 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.