Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's pawn lands on B5 and defeats Rat's queen!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero slides the pawn across the board, from H2 to H4; then with dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to D3, and right after that rat's pawn advances from G6 to G5.
our hero captures the enemy pawn: the pawn leaps from H4 to G5.
Rat sets the knight on E5, watching every square, while without hurry or fear, our hero places the pawn on F4. Rat's pawn falls on B2 and tears the pawn from our hero.
our hero captures the enemy knight: the pawn leaps from F4 to E5.
On B1, Rat promotes and gains a reinforcing queen.
our hero slides the king across the board, from E1 to D2, and right after that with dungeon cunning, Rat brings the pawn to C4. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
Rat's queen advances from B1 to B2. our hero advances the pawn from G5 to G6, and right after that rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the queen to B5. our hero claims the enemy queen by landing on B5.
Rat answers by moving the king from E8 to F7. our hero captures the enemy pawn: the pawn leaps from B5 to C6.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to C4, and right after that rat's pawn advances from A5 to A4.
our hero advances the king from D2 to E3; then rat sets the king on H7, watching every square. our hero's pawn crowns on G8 and becomes a queen.
Rat's king falls on G8 and tears the queen from our hero.
our hero's king takes F4, leaving E3 behind. Rat answers by moving the king from G8 to F7. our hero claims the enemy pawn by landing on G4.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to F4; then rat's pawn advances from A4 to A3.
our hero advances the pawn from G2 to G4, and right after that rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on G5.
From the dark, Rat pushes the king to F8, while our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the king from F8 to G7, and our hero slides the king across the board, from F4 to F5.
With dungeon cunning, Rat brings the king to H7. Check: our hero tightens the net by bringing the pawn to G6.
Rat's king advances from H7 to G8. our hero advances the king from F5 to G5; then rat sets the king on H8, watching every square.
Without hurry or fear, our hero places the king on H6. From the dark, Rat pushes the king to G8, and our hero's pawn takes G7, leaving G6 behind.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 35 s
- Moves
- 49
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 16 / 10
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 29% of the games on this floor.